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As of this commit, nothing actually needs the brw_context.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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Previously, each shader took 3 shader time indices which were potentially
at arbirary points in the shader time buffer. Now, each shader gets a
single index which refers to 3 consecutive locations in the buffer. This
simplifies some of the logic at the cost of having a magic 3 a few places.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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In future tests, we will start relying on devinfo and not just brw in the
compiler. Changing this now keeps these tests from failing in the future.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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backend_visitor now handles this, so we can delete the vec4_visitor
specific code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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Reported-by: Mark Janes <mark.a.janes@intel.com>
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Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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To aid in debugging.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This unit test demonstrates a subtle bug fixed by
4ddf51db6af36736d5d42c1043eeea86e47459ce.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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I thought I was seeing a bug in the code while reviewing, but it's not
there.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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