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path: root/src/mesa/drivers/dri/r300
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* r300compiler: fix scons buildJoakim Sindholt2010-06-051-0/+2
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* r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák2010-06-053-21/+76
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* r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-1/+37
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* r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-0/+36
| | | | Fixes piglit/glsl-vs-vec4-indexing-4.
* r300/compiler: implement SFL for vertex shadersMarek Olšák2010-06-051-2/+3
| | | | And sort the "case" statements alphabetically.
* r300/compiler: print opcode names instead of numbersMarek Olšák2010-06-033-8/+8
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* r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák2010-05-291-5/+9
| | | | Yes I am fixing r300c ... who knew?
* r300/compiler: implement SGT+SLE opcodesMarek Olšák2010-05-261-0/+20
| | | | Reported-by: Gianluca Anzolin <gianluca@sottospazio.it>
* r300/compiler: fix dumping r5xx vertex shadersMarek Olšák2010-05-261-0/+3
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* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-266-18/+19
| | | | Needed for vertex shaders too.
* r300/compiler: shorten swizzle expressionsMarek Olšák2010-05-261-44/+65
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* r300/compiler: Implement constant foldingNicolai Hähnle2010-05-191-1/+215
| | | | Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
* r300/compiler: Emit 0.5 swizzle when necessary.Tom Stellard2010-05-191-1/+3
| | | | Signed-off-by: Marek Olšák <maraeo@gmail.com>
* r300/compiler: fix peephole optimizerTom Stellard2010-05-161-1/+14
| | | | Tested-by: Marek Olšák <maraeo@gmail.com>
* r300/compiler: Implement simple peephole optimizerNicolai Hähnle2010-05-168-47/+308
| | | | Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
* r300/compiler: silence a warningMarek Olšák2010-05-151-1/+1
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* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-082-1/+8
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* r300/compiler: fake equal/notequal for shadow samplersMarek Olšák2010-05-081-0/+7
| | | | | This is actually better than a real implementation, which would be useless due to inaccuracy (I know because I've tried to implement it).
* r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák2010-05-081-23/+36
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* r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák2010-05-081-16/+28
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* r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák2010-05-084-4/+5
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* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-083-11/+7
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* r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák2010-05-081-0/+24
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* Merge branch 'gles2-2'Kristian Høgsberg2010-05-022-2/+4
|\ | | | | | | | | Conflicts: src/mesa/drivers/dri/common/dri_util.h
| * dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-282-2/+4
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* | Merge branch '7.8'Brian Paul2010-04-221-7/+8
|\ \ | |/ |/| | | | | | | Conflicts: src/mesa/state_tracker/st_format.c
| * r300: fix vertex unit setupAlex Deucher2010-04-221-7/+8
| | | | | | | | | | | | RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden.
* | r300/compiler: lower CEILMarek Olšák2010-04-193-1/+33
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* | r300/compiler: enable branch emulation for vertex shadersMarek Olšák2010-04-191-21/+22
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* | r300/compiler: optimize CMP for vertex shaders a bitMarek Olšák2010-04-191-20/+9
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* | r300/compiler: Use memory_pool_array_reserve in deadcode eliminationNicolai Hähnle2010-04-191-13/+2
| | | | | | | | Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
* | r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emitNicolai Hähnle2010-04-191-17/+2
| | | | | | | | Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
* | r300/compiler: enable branch emulation for R500 fragment programsMarek Olšák2010-04-191-4/+13
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* | r300/compiler: Implement branch emulation for R300 fragment programsNicolai Hähnle2010-04-198-104/+512
| | | | | | | | Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
* | r300/compiler: Remove unnecessary header.Vinson Lee2010-04-171-2/+0
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* | r300/compiler: Add radeon_program_tex.c to SCons build.Vinson Lee2010-04-161-0/+1
| | | | | | | | This was missed in commit f8a14186809356871ae74159c774e9e3959a22e5.
* | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák2010-04-172-2/+19
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* | r300/compiler: replace mirrored-repeat emulation with a faster versionMarek Olšák2010-04-171-62/+65
| | | | | | | | | | Also, the Negate bitfield was 1 instead of RC_MASK_XYZ in the previous version, causing incorrect rendering.
* | r300/compiler: add handy definitions for XYZ0 and smeared half swizzlingMarek Olšák2010-04-172-3/+5
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* | r300/compiler: make ARB_shadow_ambient optionalMarek Olšák2010-04-164-6/+18
| | | | | | | | | | This saves constant register space for r300g, which doesn't need this feature.
* | r300/compiler: restore r500-specific bits of TEX transformationsMarek Olšák2010-04-161-23/+40
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* | r300/compiler: Fix texture instruction readmasks.Corbin Simpson2010-04-163-7/+27
| | | | | | | | No immediate benefit, it was just bugging me.
* | r300/compiler: Fix magic numbers in readmasks.Corbin Simpson2010-04-161-3/+3
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* | r300/compiler: Oops, this slipped through.Corbin Simpson2010-04-161-2/+4
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* | r300/compiler: Save Q for mirror and repeat.Corbin Simpson2010-04-161-22/+20
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* | r300/compiler: Split off texture fixes to their own file.Corbin Simpson2010-04-168-555/+369
| | | | | | | | Yes, I'm fully aware this generates subpar code on r500.
* | r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák2010-04-161-6/+16
| | | | | | | | | | No idea why st/mesa unnecessarily inserts TXP where TEX is sufficient. Also re-enabling the NPOT fallback for repeat in r300g.
* | r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák2010-04-153-3/+2
| | | | | | | | A variant thereof might be later reintroduced for the mirrored-clamp modes.
* | r300/compiler: Hax around instructions limits in mirroring code.Corbin Simpson2010-04-121-0/+10
| | | | | | | | Stuff's starting to show up in arbnpot.
* | r300/compiler: Comment code, add much better mirror maths.Corbin Simpson2010-04-122-29/+161
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