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* i965/meta: Move check for srgb into is_color_fast_clear_compatible()Topi Pohjolainen2016-04-212-17/+19
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/meta: Expose check for fast clear compatibilityTopi Pohjolainen2016-04-212-20/+25
| | | | | | | Also add the additional render format check to the same utility. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/meta: Expose fast clear value setupTopi Pohjolainen2016-04-212-5/+10
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/meta: Expose non-fast clear rectangle calculationTopi Pohjolainen2016-04-212-10/+21
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/meta: Expose resolve clear rectangle calculationTopi Pohjolainen2016-04-212-7/+15
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/meta: Expose fast clear rectangle calculationTopi Pohjolainen2016-04-212-19/+33
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965: Declare input to mcs alignment calculation constantTopi Pohjolainen2016-04-212-2/+2
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Switch the order of render and texture targetsTopi Pohjolainen2016-04-212-1/+5
| | | | | | | | On gen8 color resolving won't work anymore if the target isn't the first entry in the binding table. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Reduce scope for generator and its inputsTopi Pohjolainen2016-04-213-26/+25
| | | | | | | Generator is only needed for getting the assembly. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Add support for disabling color blendingTopi Pohjolainen2016-04-214-0/+19
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Add support for setting fast clear operationTopi Pohjolainen2016-04-214-0/+5
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Enable blits on gen8Topi Pohjolainen2016-04-213-6/+9
| | | | | | | | v2 (Ken): Moved switch cases for gen8/9 in texel_fetch() to earlier patch adding gen8/9 sampling support. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Prepare stencil sampling for gen8Topi Pohjolainen2016-04-212-3/+4
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Add check for supported sample numbersTopi Pohjolainen2016-04-212-2/+17
| | | | | | | | v2 (Ken): Fix the condition on using meta for stencil blits: use_blorp -> !use_blorp Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Add support for sampling 3D texturesTopi Pohjolainen2016-04-213-6/+23
| | | | | | | | | | | This patch adds additional MOV instruction for all blorp programs that use SHADER_OPCODE_TXF. Alternative is to augment blorp program key to tell if z-coordinate is needed, add condition to the blorp blit compiler and to produce a variant with and without the MOV. This seems a little overkill. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Add support for source swizzleTopi Pohjolainen2016-04-215-9/+29
| | | | | | | | | | | | | In order to support cases where gen9 uses RGBA format to back client requested RGB, one needs to have means to force alpha channel to one when user requested RGB surface is used as blit source. v2 (Ken): Use helper for constructing the swizzle (this should be changed to use brw_get_texture_swizzle() as a follow-up). Also calculate the swizzle for CopyTexSubImage. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Pipeline upload support for gen8Topi Pohjolainen2016-04-213-0/+699
| | | | | | | | v2 (Ken): Drop GEN8_RASTER_FRONT_WINDING_CCW in raster state Add emission of pma stall. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/gen8: Expose pma stall emissionTopi Pohjolainen2016-04-212-4/+8
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965: Allow texture surface state setup to be used by blorpTopi Pohjolainen2016-04-214-6/+12
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Prepare sampling for gen9Topi Pohjolainen2016-04-211-2/+14
| | | | | | | | v2 (Ken): Added switch cases for gen8/9 in texel_fetch(). These were wrongly introduced in blit-enabling patch. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Prepare render target write for gen8Topi Pohjolainen2016-04-215-8/+10
| | | | | | | | v2 (Ken): Use payload directly instead of retyping it into vec8. Drop the implied header, it isn't used for gen6+ anyway. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp/gen6: Prepare vertex buffer setup logic for gen8Topi Pohjolainen2016-04-211-8/+22
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp/gen7: Expose state setup applicable to gen8Topi Pohjolainen2016-04-212-11/+50
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Use 8k chunk size for urb allocationTopi Pohjolainen2016-04-211-5/+14
| | | | | | | | | | | | | | | | Previously, we hardcoded "VS URB Starting Address" to 2 (in 8kB chunks), which meant VS URB data would start at an offset of 16kB. However, on Haswell GT3 and Gen8+, we allocate the first 32kB for the push constant region. This means that the PS push constant and VS URB data regions overlap, which can lead to corruption. v2 (Ken): Better description of the change, and do not change vs_size from 2 to 1. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp/gen7: Prepare re-using for gen8Topi Pohjolainen2016-04-211-2/+4
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/blorp: Let compiler calculate the vertex buffer sizeTopi Pohjolainen2016-04-211-21/+10
| | | | | | | | | Currently the size is sizeof(float) times too large. One reserves GEN6_BLORP_VBO_SIZE many floats whereas GEN6_BLORP_VBO_SIZE stands for the size of vertex buffer in bytes. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/gen8: Expose state base address setupTopi Pohjolainen2016-04-212-2/+4
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/gen8: Expose surface state helpersTopi Pohjolainen2016-04-212-25/+41
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/gen9: Use correct size for DS_STATETopi Pohjolainen2016-04-211-4/+18
| | | | | Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965: Fix interpolateAtSample() on single sampled buffers.Kenneth Graunke2016-04-201-0/+15
| | | | | | | | | | Fixes dEQP-GLES31.functional.shaders.multisample_interpolation tests: - interpolate_at_sample.non_multisample_buffer.sample_n_default_framebuffer - interpolate_at_sample.non_multisample_buffer.sample_n_singlesample_rbo - interpolate_at_sample.non_multisample_buffer.sample_n_singlesample_texture Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Fix gl_SampleMaskIn[] in per-sample shading mode.Kenneth Graunke2016-04-203-2/+42
| | | | | | | | | | | | | | | | The coverage mask is not sufficient - in per-sample mode, we also need to AND with a mask representing the samples being processed by the current fragment shader invocation. Fixes 18 dEQP-GLES31.functional.shaders.sample_variables tests: sample_mask_in.bit_count_per_sample.multisample_{rbo,texture}_{1,2,4,8} sample_mask_in.bit_count_per_two_samples.multisample_{rbo,texture}_{4,8} sample_mask_in.bits_unique_per_sample.multisample_{rbo,texture}_{1,2,4,8} sample_mask_in.bits_unique_per_two_samples.multisample_{rbo,texture}_{4,8} Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Only enable oMask output when there's a multisample FBO.Kenneth Graunke2016-04-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The ARB_sample_shading specification says that setting gl_SampleMask bits to 0 means that the corresponding sample "should be considered uncovered for the purposes of multisample fragment operations (Section 4.1.3)." The OpenGL 4.4 specification, section 17.3.3 ("Multisample Fragment Operations") specifies: "No changes to the fragment alpha or coverage values are made at this step if MULTISAMPLE is disabled, or if the value of SAMPLE_BUFFERS is not one." oMask output alters coverage masks and can kill pixels. We need to disable it in the above case, which conveniently corresponds to key->multisample_fbo being false. Khronos bug #12188 also spells this out clearly: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12188 Fixes two Piglit tests: tests/spec/arb_sample_shading/builtin-gl-sample-mask-simple 0 tests/spec/arb_sample_shading/builtin-gl-sample-mask 0 Fixes 21 ES3 conformance tests: ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_zero ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_0 ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_1 ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_2 ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_3 ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_7 ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_zero ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_3 ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_4 ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_5 ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_7 ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_zero ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_2 ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_3 ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_4 ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_6 ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_zero ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_0 ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_2 ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_5 ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_7 Fixes 9 dEQP-GLES31.functional.shaders.sample_variables tests: sample_mask.discard_half_per_pixel.default_framebuffer sample_mask.discard_half_per_pixel.singlesample_rbo sample_mask.discard_half_per_pixel.singlesample_texture sample_mask.discard_half_per_sample.default_framebuffer sample_mask.discard_half_per_sample.singlesample_rbo sample_mask.discard_half_per_sample.singlesample_texture sample_mask.discard_half_per_two_samples.default_framebuffer sample_mask.discard_half_per_two_samples.singlesample_rbo sample_mask.discard_half_per_two_samples.singlesample_texture Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.Kenneth Graunke2016-04-203-7/+6
| | | | | | | | | | | | | | | | I'm going to need a key entry meaning "we have a multisample FBO, and multisampling is enabled" in an upcoming patch. This is basically wm_key->compute_sample_id, except that it also checks that the SAMPLE_ID system value is read. The only use of wm_key->compute_sample_id is in emit_sampleid_setup(), which is only called when handling the SAMPLE_ID system value. So we can just eliminate the check and generalize the field. v2: Also update the Vulkan driver. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Delete now dead persample_2x FS program key flag.Kenneth Graunke2016-04-202-5/+0
| | | | | | | | | | This was only used by the old gl_SampleID calculations. The new code doesn't need to handle 2x specially. v2: Delete it from the Vulkan driver, too. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Simplify gl_SampleID setup on Gen8+.Kenneth Graunke2016-04-201-5/+37
| | | | | | | | | | | | | | | | | | On Gen7+, the thread payload provides the sample ID - we can read it in two instructions, without any elaborate calculations. We don't even need a state dependency - this will properly produce zero in the non-MSAA case. Unfortunately, we need the state flag anyway, so we may as well continue to use it to produce a single MOV 0 instead of SHR/AND. For some reason, the sample ID field is always zero on Gen7/7.5, so we can't use this yet. However, it works fine on Gen8+. So, land the code and use it where it's working, and leave a TODO for later. v2: Fix register types in the comment (caught by Matt Turner!). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Flip key->compute_sample_id check.Kenneth Graunke2016-04-201-7/+7
| | | | | | | This just moves the simple case first. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Properly handle integer types in opt_vector_float().Kenneth Graunke2016-04-201-4/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, opt_vector_float() always interpreted MOV sources as floating point, and always created a MOV with a F-type destination. This meant that we could mess up sequences of integer loads, such as: mov vgrf6.0.x:D, 0D mov vgrf6.0.y:D, 1D mov vgrf6.0.z:D, 2D mov vgrf6.0.w:D, 3D Here, integer 0/1/2/3 become approximately 0.0f, so we generated: mov vgrf6.0:F, [0F, 0F, 0F, 0F] which is clearly wrong. We can properly handle this by converting integer values to float (rather than bitcasting), and emitting a type converting MOV: mov vgrf6.0:D, [0F, 1F, 2F, 3F] To do this, see first see if the integer values (converted to float) are representable. If so, we use a D-type MOV. If not, we then try the floating point values and an F-type MOV. We make zero not impose type restrictions. This is important because 0D would imply a D-type MOV, but is often used in sequences such as MOV 0D, MOV 0x3f800000D, where we want to use an F-type MOV. Fixes about 54 dEQP-GLES2 failures with the vec4 VS backend. This recently became visible due to changes in opt_vector_float() which made it optimize more cases, but it was a pre-existing bug. Apparently it also manages to turn more integer loads into VFs, producing the following shader-db statistics on Haswell: total instructions in shared programs: 7084195 -> 7082191 (-0.03%) instructions in affected programs: 246027 -> 244023 (-0.81%) helped: 1937 total cycles in shared programs: 65669642 -> 65651968 (-0.03%) cycles in affected programs: 531064 -> 513390 (-3.33%) helped: 1177 v2: Handle the type of zero better. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Make opt_vector_float() only handle non-type-conversion MOVs.Kenneth Graunke2016-04-201-2/+5
| | | | | | | | | | | | | | | | We don't handle this properly - we'd have to perform the type conversion before trying to convert the value to a VF. While we could do that, it doesn't seem particularly useful - most vector loads should be consistently typed (all float or all integer). As a special case, we do allow type-converting MOVs of integer 0, as it's represented the same regardless of the type. I believe this case does actually come up. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Fold vectorize_mov() back into the one caller.Kenneth Graunke2016-04-202-28/+16
| | | | | | | | | | After the previous patch, this helper is only called in one place. So, just fold it back in - there are a lot of parameters here and not much code. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Rework opt_vector_float() control flow.Kenneth Graunke2016-04-201-27/+34
| | | | | | | | | | | | | This reworks opt_vector_float() so that there's only one place that flushes out any accumulated state and emits a VF. v2: Don't break the sequence for non-representable numbers - just skip recording their values. Only break it for non-MOVs or register changes. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-206-10/+10
| | | | Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* i965/vec4: Always split uniforms in array_access_to_pull_constantsJason Ekstrand2016-04-201-1/+3
| | | | | | | | | | | | | | | | Normally, we split uniforms at the end but in Vulkan, we bail because we don't want pull constants. However, we still need them split because pack_uniforms relies on it. I really don't like this patch not because it doesn't work (it does) but because now that we're using MOV_INDIRECT, uniform numbers and sizes don't really matter anymore. In the FS backend, uniform splitting and packing is handled all at once (actual re-assignment of locations happens later) and we really should do it that way in vec4 eventually as well. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* i965/vec4: Use the correct offset for the swizzle shift in push constantsJason Ekstrand2016-04-201-1/+1
| | | | | | | | | This was actually caught by Ken in review the first time around but somehow didn't get fixed before the patches were pushed. :-( Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* i965/vec4: Use nir_intrinsic_base in the load_uniform implementationJason Ekstrand2016-04-201-1/+1
| | | | | | | | We shouldn't be reading the const_index directly Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* i965: Define miptree map functions static (trivial)Ben Widawsky2016-04-181-2/+2
| | | | | | | | | | | | | They were already declared as such. It was changed here: commit 31f0967fb50101437d2568e9ab9640ffbcbf7ef9 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Wed Sep 2 14:43:18 2015 -0700 i965: Make intel_miptree_map_raw static Cc: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* i965/fs: Don't allow OOB array access of imagesJason Ekstrand2016-04-151-15/+11
| | | | | | | | | | | | | | | | We have had a guard against OOB array access of images on IVB for a long time, but it can actually cause hangs on any GPU generation. This can happen due to getting an untyped SURFACE_STATE for a typed message. We didn't used to hit this with the piglit test on anything other than IVB because the OOB in the test would cause us to go past the top of the pull constant UBO and we would get a surface index of 0 which is was always a valid surface. Now that we're pushing small arrays, we can end up grabbing garbage from the GRF and going to some random index which causes a hang. The solution is to just do the bounds check on all hardware. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94944 Reviewed-by: Francisco Jerez <currojerez@riseup.net> Tested-by: Mark Janes <mark.a.janes@intel.com>
* i965/vec4: Support full std140 layout for push constantsJason Ekstrand2016-04-151-5/+25
| | | | | | | | | Up until now, we have been able to assume that all push constants are vec4-aligned because this is what the GL driver gives us. In Vulkan, we need to be able to support full std140 because we get the layout from the client. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/vec4: Handle MOV_INDIRECT in pack_uniform_registersJason Ekstrand2016-04-151-0/+18
| | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECTJason Ekstrand2016-04-152-0/+68
| | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965/vec4: Use can_do_writemask in can_reswizzleJason Ekstrand2016-04-151-3/+5
| | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>