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path: root/src/mesa/main/config.h
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* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-1/+4
| | | | | FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-6/+6
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* Add render stage for unclipped vb's to fx driver.Keith Whitwell2000-12-281-2/+2
| | | | | | Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
* Major rework of tnl moduleKeith Whitwell2000-12-261-23/+1
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* minor multi-tex changes, changed MAX_TEXTURE_UNITS to 4Brian Paul2000-11-201-2/+2
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* more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)Brian Paul2000-10-291-1/+22
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* More GLchan color channel changes.Brian Paul2000-10-291-26/+7
| | | | | | Some header file re-org: Move matrix, vertex buffer structs to types.h to fix #include mess. Remove typedef, extern declarations from config.h
* New colormac.h file for color-related macros.Brian Paul2000-10-281-3/+9
| | | | Lot's of clean-up in macros.h and mmath.h
* Basic work to support deep color channels:Brian Paul2000-10-281-1/+11
| | | | | Replace GLubyte with GLchan Replace 255 with CHAN_MAX
* clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS valueBrian Paul2000-10-261-3/+8
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* More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.Brian Paul2000-10-181-3/+3
| | | | | Misc code clean-ups, minor bug fixes. MAX_TEXTURE_UNITS now defaults to 3.
* First batch of OpenGL SI related changes:Brian Paul2000-09-261-5/+5
| | | | | | | Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
* increased max convolution filter sizeBrian Paul2000-08-211-3/+3
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* changed MAX_WIDTH to 2048 to handle 2K texturesBrian Paul2000-07-051-3/+3
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* initial work for GL_ARB_texture_compressionBrian Paul2000-05-231-1/+5
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* Err, initial code for GL_EXT_convolution, not histogramBrian Paul2000-05-071-1/+1
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* initial code for GL_EXT_histogram extensionBrian Paul2000-05-071-1/+4
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* more GL_SGI_color_table extension workBrian Paul2000-04-121-3/+3
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* added GL_SGI_color_matrix extensionBrian Paul2000-04-081-1/+4
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* initial histogram and min/max workBrian Paul2000-04-071-1/+4
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* fix for tristrip bug and unfilled quad/polygon bugKeith Whitwell2000-03-161-2/+2
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* runtime selectable depth buffer depthBrian Paul2000-03-031-20/+6
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* added CHAN_MAX, CHAN_MAXFBrian Paul2000-02-211-2/+3
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* added SUB_PIXEL_BITSBrian Paul2000-02-031-2/+5
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* changed VB_MAX, no longer dependant on FX symbolBrian Paul2000-01-241-7/+4
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* added gl_register_config_var() protoBrian Paul2000-01-131-3/+7
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* first big check-in of new Mesa 3.3 codeBrian Paul1999-11-111-27/+7
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* Initial revisionjtg1999-08-191-0/+222