| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
|
| |
No driver implemented this and we always returned "True" for residence
queries.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
| |
There's probably no reason to use a special version of memcpy() anymore.
|
|
|
|
| |
Reviewed-by: Brian Paul <brianp@vmware.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This hook allows the driver to prepare for a glBegin/glEnd.
i965 will use the hook to avoid avoid recursive calls to FLUSH_VERTICES
during a buffer resolve meta-op.
Detailed Justification
----------------------
When vertices are queued during a glBegin/glEnd block, those vertices must
of course be drawn before any rendering state changes. To enusure this,
Mesa calls FLUSH_VERTICES as a prehook to such state changes. Therefore,
FLUSH_VERTICES itself cannot change rendering state without falling into
a recursive trap.
This precludes meta-ops, namely i965 buffer resolves, from occuring while
any vertices are queued. To avoid that situation, i965 must satisfy the
following condition: that it queues no vertex if a buffer needs resolving.
To satisfy this, i965 will use the PrepareExecBegin hook to resolve all
buffers on entering a glBegin/glEnd block.
--------
v2: Don't add dd_function_table::CleanupExecEnd. Anholt and I discovered
that hook to be unnecessary.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
|
|
|
|
|
| |
In dd_function_table, close the Doxygen group beginning with
\name Support for multiple T&L engines
|
|
|
|
|
|
|
| |
Remove NeedValidate and ValidateTnlModule.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
|
|
|
|
|
|
|
| |
The target, level and texObj can be obtained through the texImage
parameter. We could make similar changes for the TexImage() hooks too.
Reviewed-by: Eric Anholt <eric@anholt.net>
|
| |
|
|
|
|
|
|
| |
Matches the NewTextureImage() hook. With new subclasses of
gl_texture_image coming we need a new hook to properly delete objects of
those subclasses.
|
|
|
|
|
|
|
|
|
|
| |
This introduces a new gl_color_union union and moves the current
ClearColorUnclamped to use it, it removes current ClearColor completely and
renames CCU to CC, then all drivers are modified to expected unclamped floats instead.
also fixes st to use translated color in one place it wasn't.
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
|
|
|
|
|
|
|
|
| |
::UpdateTexturePalette
There's nothing left that can call any of these functions. This also
removes the meta-ops code that implemented the first two.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
|
|
|
|
|
|
|
| |
add new APIs to the internal mesa driver interface + set funcs in vtxfmt.c
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
|
|
|
|
|
|
|
|
| |
ctx->Driver.MapTextureImage() / UnmapTextureImage() will be called by
the glTex[Sub]Image(), glGetTexImage() functions, etc. when we're
accessing texture data, and also for software rendering when accessing
texture data.
Reviewed-by: Brian Paul <brianp@vmware.com>
|
|
|
|
|
|
|
|
| |
This was produced by sed, except for one hunk in driverfuncs.c where
trailing whitespace was dropped.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
|
|
|
|
| |
Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
|
|
|
|
|
|
|
|
|
| |
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
|
|
|
|
|
|
|
|
|
| |
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
|
|
|
|
|
|
|
|
|
| |
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
|
|
|
|
|
|
|
|
|
| |
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
|
|
|
|
|
|
|
|
|
| |
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
|
|
|
|
|
|
|
|
|
| |
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
|
| |
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Brian Paul <brianp@vmware.com>
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
More optional code.
|
|
|
|
|
|
|
|
| |
core.h is the public header of core mesa. GLX, WGL, and GLSL are
supposed to include this header file. It should be noted that headers
included by core.h must not perform feature tests (#if FEATURE_xxx).
Otherwise, we cannot, for example, mix a FEATURE_ES2 libmesagallium.a
with a FEATURE_GL libglsl.a.
|
|
|
|
|
| |
This lets drivers override ir_to_mesa with their own codegen, or at
least have a native alternative.
|
|
|
|
|
| |
Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
|
|
|
|
|
| |
Includes GL_ARB_transform_feedback2 which encapsulates transform feedback
state in objects.
|
|
|
|
|
| |
Once upon a time some drivers hooked into these for GL_HP_occlusion_test
and GL_OES_read_format. They're not being used anymore so get rid of them.
|
| |
|
| |
|
|
|
|
|
| |
Signed-off-by: Jeff Smith <whydoubt@yahoo.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
|
|
| |
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
|
|
|
|
|
|
| |
These are used to inform the driver of the clear value for color-index
buffers and to control write-masking of bits in color-index buffers.
No driver use or need (not even Nouveau) these interfaces.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).
Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called. Set shader program link
status to GL_FALSE if glLinkProgram() was called.
At this point, drivers still don't do any program checking and
always return GL_TRUE.
|
|\
| |
| |
| |
| | |
Conflicts:
src/mesa/main/dd.h
|