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* mesa: Remove __SSE4_1__ guards from sse_minmax.c.Matt Turner2014-12-291-3/+0
| | | | | | See commit e07c9a288. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
* mesa: use build flag to ensure stack is realigned on x86Timothy Arceri2014-12-101-3/+0
| | | | | | | | | | | | | | | | | Nowadays GCC assumes stack pointer is 16-byte aligned even on 32-bits, but that is an assumption OpenGL drivers (or any dynamic library for that matter) can't afford to make as there are many closed- and open- source application binaries out there that only assume 4-byte stack alignment. V4: fix comment and indentation V3: move all sse4.1 build flag config to the same location and add comment as to why we need to do the realign V2: use $target_cpu rather than $host_cpu and setup build flags in config rather than makefile https://bugs.freedesktop.org/show_bug.cgi?id=86788 Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au> Reviewed-by: Matt Turner <mattst88@gmail.com> CC: "10.4" <mesa-stable@lists.freedesktop.org>
* mesa: Ensure stack is realigned on x86.José Fonseca2014-12-051-0/+3
| | | | | | | | | | | | | | | | | | | | Nowadays GCC assumes stack pointer is 16-byte aligned even on 32-bits, but that is an assumption OpenGL drivers (or any dynamic library for that matter) can't afford to make as there are many closed- and open- source application binaries out there that only assume 4-byte stack alignment. This fix uses force_align_arg_pointer GCC attribute, and is only a stop-gap measure. The right fix would be to pass -mstackrealign or -mincoming-stack-boundary=2 to all source fails that use any -msse* option, as there is no way to guarantee if/when GCC will decide to spill SSE registers to the stack. https://bugs.freedesktop.org/show_bug.cgi?id=86788 Reviewed-by: Brian Paul <brianp@vmware.com>
* mesa: Add SSE 4.1 optimisation for glDrawElements.Timothy Arceri2014-11-061-0/+97
Makes use of SSE 4.1 to speed up compute of min and max elements. Callgrind cpu usage results from pts benchmarks: Openarena 0.8.8: 3.67% -> 1.03% UrbanTerror: 2.36% -> 0.81% V5: - actually make use of the optimisation in android (Emil Velikov) - set a better array size limit for using SSE and added TODO V4: - fixed bugs with incrementing pointer and updating counters V3: - Removed sse_minmax.c from Makefile.sources - handle the first few values without SSE until the pointer is aligned and use _mm_load_si128 rather than _mm_loadu_si128 - guard the call to the SSE code better at build time V2: - removed GL* types - use _mm_store_si128() rather than _mm_store_ps() - add runtime check for SSE - use aligned attribute for local mix/max - bunch of tidyups Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>