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path: root/src/mesa/main/texobj.c
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* mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund2014-05-021-9/+11
* mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund2014-05-021-0/+6
* mesa: Store the target index in gl_texture_objectFredrik Höglund2014-05-021-0/+2
* mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.Eric Anholt2014-04-301-1/+3
* mesa: Adjust _MaxLevel computation to account for viewsChris Forbes2014-04-101-0/+7
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-0/+2
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-17/+17
* mesa: Make target_enum_to_index available outside texobj.cIan Romanick2014-02-021-3/+3
* mesa: remove target param from ctx->Driver.TexParameter()Brian Paul2014-02-021-5/+5
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-1/+1
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-1/+1
* mesa: rename unbind_texobj_from_imgunits()Brian Paul2014-01-231-4/+4
* mesa: Unbind deleted textures from the shader image units.Francisco Jerez2014-01-151-0/+25
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+1
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-041-6/+2
* mesa: Minor clean-up of target_enum_to_indexIan Romanick2013-12-041-6/+6
* mesa: Silence GCC warning in count_tex_sizeIan Romanick2013-12-041-0/+2
* mesa: Silence GCC warning in _mesa_test_texobj_completenessIan Romanick2013-12-041-1/+1
* mesa: Add missing API check for GL_TEXTURE_3DIan Romanick2013-12-041-1/+1
* mesa: Add missing checks for GL_TEXTURE_CUBE_MAP_ARRAYIan Romanick2013-12-041-1/+2
* mesa: Remove 'invalidate_state' parameter to _mesa_dirty_texobj().Kenneth Graunke2013-09-261-6/+3
* mesa: free object labels when deletingTimothy Arceri2013-09-041-0/+2
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-131-15/+27
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5
* mesa: Update comments to match newer specs.Matt Turner2013-08-021-1/+1
* mesa: default texture buffer format should be R8 in the core profileMarek Olšák2013-07-301-2/+2
* mesa: default DEPTH_TEXTURE_MODE should be RED in the core profileMarek Olšák2013-07-301-3/+4
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: add texobj support for ARB_texture_multisampleChris Forbes2013-03-021-18/+57
* texobj: add verbose api trace messages to several routinesJordan Justen2013-02-271-0/+21
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-8/+4
* mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.Kenneth Graunke2013-01-181-2/+2
* mesa: don't advertise ARB_texture_buffer_object in legacy contextsMarek Olšák2012-12-121-3/+3
* mesa: use MaxNumlevels in _mesa_test_texobj_completenessMarek Olšák2012-11-121-11/+3
* mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)Dave Airlie2012-11-091-1/+10
* mesa: Use "non-gen name" more consistently as an error message in GL core.Eric Anholt2012-11-041-1/+1
* mesa: Fix a crash in update_texture_state() for external texture typeAbdiel Janulgue2012-10-151-0/+3
* mesa: Require names from Gen in core contextIan Romanick2012-08-291-0/+5
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-241-1/+2
* mesa: new _mesa_num_tex_faces() helperBrian Paul2012-08-241-2/+2
* mesa: Filter glBindTexture targets based on supported features.Ian Romanick2012-08-231-9/+21
* mesa: Add skeleton implementations of glInvalidateTex{Sub,}ImageIan Romanick2012-08-141-0/+211
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-141-2/+0
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-121-2/+1
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-061-24/+4