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path: root/src/mesa/main/uniforms.c
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* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* glsl: Add gl_uniform_buffer_variable::IndexName fieldIan Romanick2013-01-251-1/+1
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-2/+0
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-181-2/+10
* mesa: print unsigned values with %uMatt Turner2012-12-131-4/+4
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-22/+22
* dispatch: Delete unused init_dispatch functions.Paul Berry2012-11-061-77/+0
* dispatch: Make all API functions non-static.Paul Berry2012-11-061-6/+6
* dispatch: GLES1 fixes for _mesa_create_exec_table().Paul Berry2012-11-011-25/+27
* _mesa_create_exec_table: GLES3 fixes.Paul Berry2012-10-231-7/+11
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-34/+36
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-1/+1
* mesa: Return -1 for glGetUniformLocation on UBOs.Eric Anholt2012-07-311-0/+10
* mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().Eric Anholt2012-07-311-0/+39
* mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().Eric Anholt2012-07-311-0/+30
* mesa: Add support for getting active uniform block names.Eric Anholt2012-07-311-0/+47
* mesa: Add support for glUniformBlockBinding() and the API to get it back.Eric Anholt2012-07-311-0/+95
* mesa: Add implementation of glGetUniformBlockIndex().Eric Anholt2012-07-201-0/+27
* mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.Eric Anholt2012-07-201-0/+1
* mesa: Add support for glGetUniformIndices().Eric Anholt2012-07-201-0/+35
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-201-1/+6
* glsl: Initialize samplers to 0, propagate sampler values to the gl_programIan Romanick2012-05-231-0/+1
* mesa: add back glGetnUniform*v() overflow error reportingDylan Noblesmith2012-03-131-1/+1
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-3/+4
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-071-3/+5
* mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functionsIan Romanick2011-11-071-0/+47
* mesa: Move most of uniforms.c to uniform_query.cppIan Romanick2011-11-071-967/+0
* mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrixIan Romanick2011-11-071-52/+99
* mesa: Move {split,merge}_location_offset to uniforms.hIan Romanick2011-11-071-55/+6
* mesa: Make get_uniform available outside compilation unitIan Romanick2011-11-071-7/+7
* mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...Ian Romanick2011-11-071-5/+11
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+1
* mesa: Move _mesa_GetActiveUniformARB to uniform_query.cppIan Romanick2011-10-181-60/+1
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-5/+7
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-5/+7
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-5/+7
* uniforms: accept all int/unsigned int sampler types in uniform checks.Dave Airlie2011-09-151-0/+22
* mesa: add a UniformBooleanTrue optionBryan Cain2011-09-051-1/+4
* mesa: Fix glGetUniform() type conversions.Eric Anholt2011-08-301-58/+79
* mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.Kenneth Graunke2011-08-191-9/+9
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-17/+29
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| * mesa, glsl_to_tgsi: add native support for integers in shadersBryan Cain2011-08-011-13/+25
| * mesa: support boolean and integer-based parameters in prog_parameterBryan Cain2011-08-011-6/+6
* | mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.Henri Verbeet2011-07-071-2/+2
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* mesa: remove old commentBrian Paul2011-06-081-1/+0
* mesa: add more sampler types to is_sampler_type()Brian Paul2011-06-081-0/+4
* mesa: fix typo (s/GLGL/GLSL/)Brian Paul2011-06-021-1/+1
* mesa: 80-column wrappingBrian Paul2011-06-021-8/+14