| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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At most, one of the normalized, integer, doubles bools can be true.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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The structure contains the attributes of a vertex array. The old name
was kind of confusing.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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Rename to gl_vertex_attrib_array::BufferBindingIndex because this field
is an index into the array of buffer binding points. This makes some
code a little easier to follow since there's also a "VertexBinding" field
in gl_vertex_array_object.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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The field is only read for printing today and
there it was probably a leftover.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
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The way it is used today does not care about the
Enabled flag anymore.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Only a debugging function, but move away from
gl_client_array and use the first order information
from the VAO. Also make use of gl_vert_attrib_name.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Sanity check of BindVertexBuffer for OpenGL ES in
_mesa_handle_bind_buffer_gen breaks OpenGL ES 2 conformance.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93426
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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Doesn't have any effect in practice I don't think, but
CTS reads back using GetVertexAttrib.
This fixes: GL41-CTS.vertex_attrib_64bit.get_vertex_attrib
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Patch adds additional mask for tracking which vertex arrays have
associated vertex buffer binding set. This array can be directly
compared to which vertex arrays are enabled and should match when
drawing.
Fixes following CTS tests:
ES31-CTS.draw_indirect.negative-noVBO-arrays
ES31-CTS.draw_indirect.negative-noVBO-elements
v2: update mask in vertex_array_attrib_binding
v3: rename mask and make it track _BoundArrays which matches what
was actually originally wanted (Fredrik Höglund)
v4: code cleanup, check for GLES 3.1 (Fredrik Höglund)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
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_mesa_enable_vertex_array_attrib
Pulls the parts of enable_vertex_array_attrib that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).
_mesa_enable_vertex_array_attrib can also be used to enable
fixed-function arrays.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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Pulls the parts of update_array_format that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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Nothing reimplements it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
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Trivial.
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main/bufferobj.c: In function '_mesa_handle_bind_buffer_gen':
main/bufferobj.c:915:37: warning: unused parameter 'target' [-Wunused-parameter]
GLenum target,
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Print GL_FLOAT, etc. instead of hex value.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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This reverts commit 36b05793372b86b914d9b95d0188f5f387e01d68.
Acked-by: Fredrik Höglund <fredrik@kde.org>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
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Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
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v2: Fix the name of the entry point in the error messages.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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This parameter was added in OpenGL 4.3 and GL_ARB_direct_state_access.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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This is needed to implement glGetVertexArrayIndexediv and
glGetVertexArrayIndexed64iv.
v2: Make the vao parameter const.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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This is needed to implement VertexArrayBindingDivisor.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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This is needed to implement VertexArrayAttribBinding.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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This is needed to implement VertexArrayAttrib*Format.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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The only difference between these functions is the legal types and
sizes, so consolidate the code into a single vertex_attrib_format()
function and call it from all three entry points.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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This is needed to implement VertexArrayVertexBuffer and
VertexArrayVertexBuffers.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This just adds the glapi bits.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Instead of relying on glapi.h or some other header to provide it.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Acked-by: Eric Anholt <eric@anholt.net>
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v2: s/unsigned int/unsigned/ in prog_optimize.c
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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The current code computes ctx->Array.LegalTypesMask just once,
however, computing this needs to consider ctx->API so we need
to make sure that the API for that context has not changed if
we intend to reuse the result.
The context API can change, at least, if we go through
_mesa_meta_begin, since that will always force
API_OPENGL_COMPAT until we call _mesa_meta_end. If any
operation in between these two calls triggers a call to
update_array_format, then we might be caching a value for
LegalTypesMask that will not be right once we have called
_mesa_meta_end and restored the context API.
Fixes the following 179 dEQP tests in i965:
dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.fixed.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.fixed.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.static_draw.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.dynamic_draw.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.static_copy.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.dynamic_copy.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.static_read.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.dynamic_read.*fixed*
dEQP-GLES3.functional.vertex_arrays.multiple_attributes.input_types.3_*fixed2*
dEQP-GLES3.functional.draw.random.{2,18,28,68,83,106,109,156,181,191}
Reviewed-by: Brian Paul <brianp@vmware.com>
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These days, most driver debug output happens via stderr, not stdout.
Some applications (such as Xephyr) also appear to close stdout which
makes these messages go nowhere.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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Both sizes are VERT_ATTRIB_MAX, so this has no effect. But it drops a
few trivial uses of the derived state.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's older gl_client_array to be derived state. Ultimately,
we'd like to drop gl_client_array and use those structures directly.
One hitch is that gl_client_array::_MaxElement doesn't correspond to
either structure (unlike every other field), so we'd have to figure out
where to store it. The _MaxElement computation uses values from both
structures, so it doesn't really belong in either place. We could put
it in the VAO, but we'd have to pass it around everywhere.
It turns out that it's only used when ctx->Const.CheckArrayBounds is
set, which is only set by the (rarely used) classic swrast driver.
It appears that drivers/x11 used to set it as well, which was intended
to avoid segmentation faults on out-of-bounds memory access in the X
server (probably for indirect GLX clients). However, ajax deleted that
code in 2010 (commit 1ccef926be46dce3b6b5c76e812e2fae4e205ce7).
The bounds checking apparently doesn't actually work, either. Non-VBO
attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000.
vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and
the i965 code contains a comment noting that _MaxElement is often bogus.
Given that the code is complex, rarely used, and dubiously functional,
it doesn't seem worth maintaining going forward. This patch drops it.
This will probably mean the classic swrast driver may begin crashing on
out of bounds vertex buffer access in some cases, but I believe that is
allowed by OpenGL (and probably happened for non-VBO accesses anyway).
There do not appear to be any Piglit regressions, either.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Roland Scheidegger <sroland@vmware.com>
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V2: moved test for the VertexAttrib*Pointer() functions
to update_array(), and made constant available for drivers to set
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
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