Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Major rework of tnl module | Keith Whitwell | 2000-12-26 | 1 | -13/+13 |
| | | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. | ||||
* | Move the transform and lighting code to two new directories | Keith Whitwell | 2000-11-16 | 1 | -0/+367 |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |