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path: root/src/mesa/math/m_xform.h
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* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-061-3/+3
| | | | | only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit.
* Add EXT_vertex_cull support to mesaKeith Whitwell2004-05-101-0/+1
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* remove redundant macros (also in m_matrix.h)Brian Paul2004-03-081-37/+5
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-051-3/+3
| | | | | | normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
* Remove all traces of CULL_MASK_ACTIVE.Gareth Hughes2001-03-301-20/+15
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* - Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we'veGareth Hughes2001-03-121-7/+7
| | | | | | | been using it with the DRI for long enough without any issues and we need it to include the katmai functions. - Make katmai assembly work with the debug tests. - A few general cleanups.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-23/+23
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* more namespace clean-upsBrian Paul2001-03-031-5/+5
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-10/+10
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* Fix crash in book/stencil.Keith Whitwell2001-01-131-1/+2
| | | | | Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
* various compilation/warning fixesKeith Whitwell2001-01-051-2/+1
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* Major rework of tnl moduleKeith Whitwell2000-12-261-36/+32
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Minor header file changes to silence warnings.Brian Paul2000-11-171-2/+4
| | | | | Added _mesa_enable_sw_extensions(), called by software-only drivers to enable all s/w-supported GL extensions.
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+224
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.