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* Cell: add cell_set_sampler_texture()Brian2008-01-212-0/+19
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* gallium: add a src_index[] array to draw's vertex_info for mapping ↵Brian2008-01-211-9/+10
| | | | post-xform vertex attribs to hw vertex attribs
* enable call to cell_emit_state()Brian2008-01-201-1/+1
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* Cell: improve "finished copying batch buffer" signalling.Brian2008-01-194-17/+61
| | | | | | When the SPU is done copying a batch buffer to local store, use an mfc_put() to write a "done" message back to the buffer status array in main memory. We were previously using a mailbox message for synchronization.
* vbuf updates/fixes (KeithW)Brian2008-01-161-9/+25
| | | | Plus, update i915 and Cell drivers for latest vbuf->draw() params.
* Cell: after sending a batch, wait for a DMA completion signal.Brian2008-01-141-3/+14
| | | | | | This fixes sporadic rendering glitches. Using a mailbox msg for now, until spe_mfcio_tag_status_read() or similar is found to work.
* Cell: update surface map code to match recent changes in pipe_surface structBrian2008-01-144-15/+18
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* Cell: disable cell_emit_state() for nowBrian2008-01-121-1/+1
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* Cell: first state object (depth/stencil/alpha) emitted to SPUsBrian2008-01-126-0/+86
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* Cell: whitespace/cleanupBrian2008-01-122-18/+25
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* Cell: sketch out needed rasterizer stateBrian2008-01-121-0/+42
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* Cell: basic batch buffer workingBrian2008-01-116-8/+103
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* Cell: initial work for a hw-like batch buffer systemBrian2008-01-117-11/+150
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* Cell: remove obsolete cell_prim_buffer struct and codeBrian2008-01-112-7/+0
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* Cell: debug code, commentsBrian2008-01-111-2/+15
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* Cell: reformatttingBrian2008-01-111-8/+6
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* Cell: Remove the pre-vbuf rendering codeBrian2008-01-113-10/+3
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* Cell: compute bounding box in cell_vbuf_draw()Brian2008-01-101-11/+20
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* Cell: enable vbuf path by defaultBrian2008-01-102-5/+2
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* Cell: checkpoint: draw_vbuf code in place and works, but not enabled by ↵Brian2008-01-101-8/+51
| | | | default yet.
* Cell: initial implementation of vbuf code.Brian2008-01-105-1/+188
| | | | | | The draw module's vbuf stage builds buffers of post-transformed vertices and issues draw-elements calls to render them. We'll pass the vertex and index buffers to the SPUs...
* Cell: call draw_compute_vertex_size()Brian2008-01-101-1/+2
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* Cell: s/free/align_free/Brian2008-01-101-1/+1
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* Cell: clean-up cell_spu_exit() codeBrian2008-01-103-22/+8
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* Cell: remove some debug printfs, predicate others with Debug booleanBrian2008-01-093-7/+0
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* Cell: implemement basic Z testingBrian2008-01-092-24/+26
| | | | Also, improve some surface clearing code
* Cell: improve surface state code to replace some temporary code.Brian2008-01-033-13/+86
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* insert a temporary flush to fix missing triangles artifactBrian2008-01-031-0/+5
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* better debug codeBrian2008-01-031-2/+15
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* make use of prim bounds box infoBrian2008-01-022-0/+10
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* only fetch as much vertex data as neededBrian2008-01-021-0/+1
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* remove previous triangle test codeBrian2008-01-021-33/+0
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* Cell: basic triangle rendering works.Brian2008-01-026-3/+92
| | | | | | The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now.
* Plug in more infrastructure for actual rendering.Brian2008-01-0110-67/+675
| | | | | | | Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now.
* updates for depth/stencil/alpha stateBrian2007-12-173-11/+11
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* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-174-49/+7
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* PIPE_SCREEN_SURFACE no longer neededBrian2007-12-121-2/+0
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* Cell: draw smooth-shaded triangleBrian2007-12-111-9/+20
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* Collect some global vars in a single struct.Brian2007-12-114-69/+84
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* Remove temporary cell_create_surface()Brian2007-12-112-29/+5
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* Port to libspe2Ian Romanick2007-12-114-49/+58
| | | | | | libspe is deprecated in Cell SDK 2.1, and it is removed in Cell SDK 3.0. This patch ports the existing libspe-based code to libspe2. Some error checking (eh-hem) would be nice.
* use ALIGN16_ATTRIB from p_compiler.hBrian2007-12-112-5/+5
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* Remove obsolete clear_color, tex sampler stateBrian2007-12-111-2/+0
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* Remove obsolete clear_color, tex sampler state functionsBrian2007-12-114-41/+0
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* gallium: remove set_sampler_units interfaceKeith Whitwell2007-12-114-20/+5
| | | | | The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects.
* Cell: first triangle.Brian2007-12-102-22/+21
| | | | | | | | This is a feeble first step, but it works. The cell_clear_surface() function has been hijacked to set up a "draw triangle" command and send it to all the SPUs. The Gallium softpipe triangle code was copied to the SPU module and modified. Only the progs/trivial/clear.c program runs.
* Cell driver state-setter functions, basic tile get/put, glClear.Brian2007-12-1019-30/+1753
| | | | | | | | The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1
* Add dependency checking for Cell driver sources.Brian2007-12-051-2/+20
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* Initial Cell driver infrastructure.Brian2007-12-024-0/+170
No real code yet. Just stand-ins and make/build infrastructure.