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path: root/src/mesa/shader/slang/slang_print.c
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* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-1/+1
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* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-1/+2
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* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-7/+3
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* mesa: improved printingBrian Paul2008-07-291-4/+8
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* mesa: more debug outputBrian Paul2008-07-081-22/+62
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* support for GLSL 1.20 non-square matricesBrian2007-04-081-0/+18
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* Get rid of SLANG_OPER_GOTO, start rewrite of 'return' handling.Brian2007-03-261-5/+0
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* remove debug abort() callsBrian2007-03-261-2/+0
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* improve literal printingBrian2007-03-131-8/+13
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* Implement GL_ARB_texture_rectangle supportBrian2007-03-121-0/+4
| | | | | This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions.
* s/equal/EQUAL/, fix bugs in logical or/and code.Brian2007-03-071-2/+2
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* change all enum tokens to uppercaseBrian2007-02-161-139/+139
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* remove slang_asm_string()Brian2007-02-021-154/+0
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* remove more assembly-related codeBrian2007-02-021-1/+2
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* Rework code related to temp register allocation, both for user variablesBrian2007-01-131-199/+8
| | | | | | and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
* tweak outputBrian2007-01-111-3/+4
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* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian2006-12-131-0/+1136
instructions.