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path: root/src/mesa/swrast
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* More texture format updates. Drivers now need only plug an appropriateGareth Hughes2001-03-283-43/+42
| | | | format into texImage->TexFormat, the rest is handled by core Mesa.
* added GL_ARB_texture_border_clampBrian Paul2001-03-261-17/+57
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* fixed Min/Max lod clamp bugBrian Paul2001-03-231-3/+4
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* added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3Brian Paul2001-03-221-3/+21
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* clean-up in _swrast_choose_triangle()Brian Paul2001-03-221-68/+64
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* minor re-org in sample_depth_texture()Brian Paul2001-03-211-9/+9
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* New filesKeith Whitwell2001-03-192-0/+555
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* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-1917-149/+502
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* Remove dead #define.Keith Whitwell2001-03-171-2/+17
| | | | | Add case for triangles culled front and back -- not handled by the culling code inside swrast triangle routines.
* use IROUND() instead of (int) cast (Klaus Niederkrueger)Brian Paul2001-03-151-27/+26
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-1251-352/+330
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* do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul2001-03-084-11/+78
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* More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work.Brian Paul2001-03-085-21/+29
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* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul2001-03-0714-71/+74
| | | | of potential problems
* _MinMagThresh[] should be GLfloatBrian Paul2001-03-071-2/+4
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* more clean-upsBrian Paul2001-03-031-2/+2
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-0326-306/+301
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* optimized lambda calculation (Klaus Niederkrueger)Brian Paul2001-03-032-203/+218
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* bilinear sampling of depth texturesBrian Paul2001-02-261-29/+251
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* Template workKeith Whitwell2001-02-241-8/+1
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* another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacksBrian Paul2001-02-231-6/+3
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* fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driverBrian Paul2001-02-231-26/+29
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* improvements to regions_overlap() functionBrian Paul2001-02-221-13/+33
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* Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul2001-02-205-90/+120
| | | | Added some const keywords in the s/w texturing code.
* Changed FetchTexel() function pointer arguments.Brian Paul2001-02-172-21/+134
| | | | | | | Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong.
* moved depth/index/stencil span packing into image.cBrian Paul2001-02-161-324/+48
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* Fix state bitmasks for invalidating line,tri,point functions. (won't fixKeith Whitwell2001-02-161-5/+14
| | | | the fog problem, I don't think)
* Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell2001-02-169-85/+143
| | | | | | | | | | | | | texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
* minor scissor optimizations (Klaus Niederkrueger)Brian Paul2001-02-151-20/+24
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* removed a misplaced _mesa_logicop_ci_span() callBrian Paul2001-02-141-6/+2
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* fixed an assertionBrian Paul2001-02-131-2/+3
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* fixed GL_SET bugBrian Paul2001-02-131-4/+4
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* fixed RGB over/underflow bug for tiny triangles (bug 128969)Brian Paul2001-02-121-43/+36
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* fixed bugs in _mesa_clear_depth_buffer(), bug #131366Brian Paul2001-02-081-9/+11
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* added divide by zero checksBrian Paul2001-02-071-9/+9
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* fixed divide by zero problemBrian Paul2001-02-071-3/+7
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* check texture texel type before using optimized sampling functionsBrian Paul2001-02-071-8/+13
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* Overhaul of texture image handling.Brian Paul2001-02-063-592/+301
| | | | | | | | | | 1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
* fixed half pixel offset bug in aa point codeBrian Paul2001-01-301-4/+4
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* last segment of AA stippled lines wasn't drawnBrian Paul2001-01-291-1/+6
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* fixed computation of _MultiTextureEnabled (again)Brian Paul2001-01-291-3/+3
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* optimized lambda computation (Klaus Niederkrueger)Brian Paul2001-01-292-12/+53
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* Lots of GLchan datatype changes.Brian Paul2001-01-242-12/+12
| | | | | | | | | Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-2318-105/+117
| | | | | Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
* Use correct pv in swrast lines routinesKeith Whitwell2001-01-133-23/+16
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* Implementation of GL_EXT_texture_env_dot3.Gareth Hughes2001-01-061-8/+39
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* Fixed bug in MinMagThresh computation.Brian Paul2001-01-055-122/+144
| | | | Renamed gl_texture_pixels() to _swrast_texture_fragments()
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-055-50/+60
| | | | | | | | | | | | | | is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
* added divide by zero checkBrian Paul2001-01-041-3/+9
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* changed some point functions, new picking codeBrian Paul2001-01-041-57/+81
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