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* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-2447-131/+131
| | | | | Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
* mesa: fix issues around multisample enableRoland Scheidegger2008-07-021-1/+1
| | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
* mesa: refactor: move pixel map/scale/bias code into image.cBrian Paul2008-06-091-1/+1
| | | | pixel.c is just the API-related code now.
* Consolidate texture fetch code and use partial derivatives when possible.Brian Paul2008-05-141-1/+1
| | | | picked from master
* mesa: sync up swrast/s_fragprog.c with masterBrian Paul2008-05-141-16/+22
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* gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/Brian Paul2008-04-251-1/+1
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* Refactor PBO validate/map code.Brian2008-03-213-10/+5
| | | | | | We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master.
* add a number of PBO validate/map/unmap functionsBrian Paul2008-03-213-74/+18
| | | | | Helper functions for (some) drivers, including swrast. cherry-picked from Mesa/master
* Remove files of unsupported build systems.José Fonseca2008-02-251-80/+0
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* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-291-1/+1
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+2
| | | | | | | | | | GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-244-52/+69
| | | | Contains the normalized fragment position within a point sprite.
* check for null swrast (pipe work-around)Brian2007-08-161-0/+3
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* fix color interpolation for CHAN_BITS==32Brian2007-07-261-1/+1
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* don't use rgba_line() if CHAN_BITS==32Brian2007-07-261-1/+5
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* Remove ctx->Point._Size and ctx->Line._Width.Brian2007-07-213-12/+16
| | | | | | The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
* clean-up of stencil codeBrian2007-07-111-50/+35
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* Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian2007-07-081-3/+3
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* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-045-13/+12
| | | | of -I flags.
* fix StepX/StepY typoBrian2007-07-031-1/+1
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* use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457Brian2007-07-031-6/+5
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* simplify INIT_SPAN codeBrian2007-06-2912-31/+55
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* s/SPAN_RGBA/SPAN_INDEX/ in clear_ci_buffer_with_masking()Brian2007-06-291-1/+1
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* Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors ↵Brian2007-06-294-26/+15
| | | | | | | were overwritten by interpolating attributes. Now just set the span->arrayAttribs mask in glDraw/CopyPixels and be sure we don't overwrite the values in interpolate_active_attribs().
* ObsoleteBrian2007-06-291-406/+0
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* overhaul point rasterization, no longer use s_pointtemp.hBrian2007-06-291-192/+465
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* fix bug rendering points with fragment program (see #11330)Brian2007-06-222-9/+18
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* Fix feedback color bug #11332. In feedback mode, produce float colors.Brian2007-06-221-6/+1
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* fix rgba pointer bug hit on zoomed+fogged glDrawPixelsBrian2007-06-212-12/+12
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* Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian2007-06-213-15/+32
| | | | | | | | | | Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now.
* rename _swrast_update_fragment_attribs()Brian2007-06-211-3/+4
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* fix glDrawPixels + fragment program problemBrian2007-06-201-2/+9
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* copy wpos attrib info into zoomed span (fixes fog perspective correction ↵Brian2007-06-201-2/+4
| | | | problem)
* Rework _mesa_update_texture_compare_function() to only be called duringBrian2007-06-111-20/+0
| | | | | | | state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-1/+1
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* Temporarily disable the calls to _mesa_update_texture_compare_function().Brian2007-06-111-0/+4
| | | | This fixes the depth-peel regression reported by Brad King.
* Add support for GL_ARB_fragment_program_shadow.Ian Romanick2007-06-071-1/+2
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* Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick2007-06-072-19/+17
| | | | | The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
* check for flat/smooth interp for generic/specular attribBrian2007-05-291-5/+13
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* fix logic for calling _swrast_update_deferred_texture()Brian2007-05-241-7/+5
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* don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression)Brian2007-05-221-0/+1
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* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-2025-1976/+1102
| | | | | Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-63/+748
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* remove some unneeded code in init_machine()Brian2007-05-111-5/+0
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* Remove unused FB_* tokens, re-indent code.Brian2007-05-111-50/+46
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* When feeding back texcoords, don't divide by W. See bug 10913.Brian2007-05-111-15/+3
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* changes to get DDX/DDY working againBrian2007-05-022-0/+8
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* fix some StepX/StepY mix-ups in alpha interpolationBrian2007-05-021-6/+6
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* only load front/back face attrib if using a shader (bug 10788)Brian2007-04-281-2/+4
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* additional checks that attr is a texcoordKeith Packard2007-04-283-6/+6
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