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path: root/src/mesa/tnl/t_vb_texgen.c
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* Checkpoint work for new GLSL compiler back-end.Brian2006-12-131-8/+2
| | | | | | | | | Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code.
* A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are reallyBrian Paul2006-06-141-10/+10
| | | | | | just aliases for members of the VB->AttribPtr[] array. Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly for NormalPtr, TexCoordPtr, PointSizePtr, etc.
* GLSL fixes:Michal Krol2006-03-211-2/+2
| | | | | | | | | | | | | | | | | | - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
* Add ARB_vertex_shader stage just before render stage.Michal Krol2006-02-131-2/+8
| | | | If enabled, all other stages, except render, are disabled.
* Simplify the pipeline_stage structureKeith Whitwell2005-04-221-60/+21
| | | | | | | | | | - remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
* mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-101-4/+4
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* Cope with the possibility that incoming vectors may haveKeith Whitwell2005-01-071-65/+24
| | | | | | | count < VB->Count. Remove code to deal with the (should-be) impossible situation of null input vectors.
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-2/+2
| | | | | | | program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
* added _NEW_PROGRAM to check_state flags for pipeline stages (fixes vparray ↵Brian Paul2004-01-311-1/+1
| | | | demo bug)
* added blurb about NVIDIA extensionsBrian Paul2004-01-141-2/+10
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* Re-commit t_vertex.[ch] changes to fd.o server.Keith Whitwell2004-01-051-1/+2
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* fixed a bug in texgen (T coord for GL_REFLECTION_MAP_NV)Daniel Borca2003-12-081-1/+1
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* Merge vtx-0-2-branchKeith Whitwell2003-11-241-20/+12
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* fix texgen bug 597589Brian Paul2003-11-171-2/+2
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* fix some sphere texgen bugs (reported by Daniel Borca)Brian Paul2003-10-111-12/+12
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* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-6/+4
| | | | Misc vertex array / vertex program changes.
* fixed bad texgen Q problemBrian Paul2003-03-311-2/+3
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* added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul2003-03-041-3/+3
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-5/+4
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-7/+7
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* updated email addressesBrian Paul2002-10-291-3/+3
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* Header file clean-up:Brian Paul2002-10-241-2/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-2/+2
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-221-7/+7
| | | | | | VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-051-9/+9
| | | | | | normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
* vertex program check-inBrian Paul2001-12-141-8/+11
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* first pass at eval fixesKeith Whitwell2001-04-261-17/+8
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* Remove all traces of CULL_MASK_ACTIVE.Gareth Hughes2001-03-301-41/+39
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* Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell2001-03-291-6/+14
| | | | Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-76/+74
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* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul2001-03-071-5/+5
| | | | of potential problems
* more namespace clean-upsBrian Paul2001-03-031-9/+9
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-14/+14
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* Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell2001-01-291-17/+26
| | | | | | | | | | | | functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
* Major rework of tnl moduleKeith Whitwell2000-12-261-0/+685
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.