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path: root/src/mesa/vbo/vbo.h
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* mesa: implement core Mesa support for GL_ARB_draw_instancedBrian Paul2010-04-041-0/+1
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* mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt2009-09-081-0/+1
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* vbo: Avoid extra validation of DrawElements.Eric Anholt2009-08-121-1/+5
| | | | | | | | | | | | | This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
* mesa: added GLAPIENTRY keywordsJonathan White2008-07-071-5/+5
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* mesa: added _vbo_VertexAttrib4f()Brian Paul2008-07-031-0/+2
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* mesa: added _vbo_Materialfv()Brian Paul2008-06-201-0/+3
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* mesa: _vbo_Color4f, _vbo_Normal3f, _vbo_MultiTexCoord4f functionsBrian Paul2008-06-201-0/+10
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* New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl ↵Brian2007-12-071-0/+3
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* added vbo_use_buffer_objects() to specify that immediate mode data should be ↵Brian2007-08-171-0/+3
| | | | put into bufferobjects
* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-041-1/+1
| | | | of -I flags.
* Use new rebase helper. Remove other rebase code.Keith Whitwell2007-01-301-1/+0
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* Helper for rebasing draw requests where min_index != 0.Keith Whitwell2007-01-301-0/+14
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* Hook in split functionalitykeithw2007-01-151-0/+36
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* move public structure definitions to vbo.hKeith Whitwell2006-10-311-0/+28
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* switch several dri drivers overKeith Whitwell2006-10-301-0/+40