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* moved windoze specific code outside drivers/glide/Daniel Borca2004-11-153-0/+0
* work around a bug in gcc 3.3.3 (which duplicates ASM block)Daniel Borca2004-11-151-1/+1
* fix _mesa_image_address2d invocationDaniel Borca2004-11-151-1/+1
* use float constantsDaniel Borca2004-11-151-3/+3
* use parentheses to avoid warningDaniel Borca2004-11-151-1/+1
* the win32 interface will be moving under windows/Daniel Borca2004-11-151-3/+3
* enable hw quad primitive for swtclRoland Scheidegger2004-11-121-2/+2
* add LOCK_HARDWARE/UNLOCK_HARDWARE to radeonClear so state gets updated which ...Roland Scheidegger2004-11-121-0/+7
* (from r200 driver) If an application cleared before any state had been emitte...Roland Scheidegger2004-11-121-16/+21
* fix quads to use GL_QUADS instead of GL_TRIANGLES as primitiveRoland Scheidegger2004-11-121-1/+1
* added a few sanity checksDaniel Borca2004-11-127-1782/+1800
* added DD_TRI_TWOSTENCIL to ease EXT_stencil_two_side in device driversDaniel Borca2004-11-123-1/+8
* wip hack for EXT_stencil_two_sideDaniel Borca2004-11-121-10/+69
* pop(stencil) for EXT_stencil_two_sideDaniel Borca2004-11-121-7/+16
* brown paper bag, r100 can't do hardware quads.Adam Jackson2004-11-121-1/+1
* make render_quads_verts call EMIT_PRIM with the arguments in the right order,Adam Jackson2004-11-123-3/+3
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-1020-226/+308
* added shaderobjects.cBrian Paul2004-11-101-2/+5
* add some chip idsRoland Scheidegger2004-11-102-3/+21
* do clipping prior to XGetImage, just in case the image would extend beyond th...Brian Paul2004-11-091-1/+53
* use the new _mesa_clip_readpixels() routineBrian Paul2004-11-091-34/+37
* added a comment and assertion in _mesa_clip_drawpixels() for PixelZoomBrian Paul2004-11-091-0/+3
* Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.Brian Paul2004-11-093-56/+4
* added _mesa_clip_drawpixels() and _mesa_clip_readpixels()Brian Paul2004-11-092-2/+112
* don't use ctx->Pack, use the function argumentBrian Paul2004-11-091-13/+12
* Remove need for defining _MSC_VER when building Mesa for windows withBrian Paul2004-11-084-6/+8
* shorter error messages when calling a GL function without a bound context (FD...Brian Paul2004-11-051-9/+7
* enable GL_EXT_fog_coord. Calculate fog factors and submit them instead of fog...Roland Scheidegger2004-11-039-9/+266
* Added MMX optimized version of the RGB565 ReadRGBASpan routine.Ian Romanick2004-11-023-7/+245
* No visible changes, but commit the groundwork for further experiments:Nicolai Haehnle2004-11-027-24/+360
* Add culling registers, sync versions of r300_reg.hNicolai Haehnle2004-11-021-9/+16
* Nicolai's sw-clipspan-fixes.patchKeith Whitwell2004-11-012-12/+13
* cleaned up the mess a bitDaniel Borca2004-11-011-211/+91
* small aesthetic correctionDaniel Borca2004-11-011-1/+2
* updated "clean" target in makefilesDaniel Borca2004-11-012-0/+2
* protected against old djgpp distrosDaniel Borca2004-11-011-1/+3
* fixed compilation errorDaniel Borca2004-11-011-1/+2
* fix convolution regression from revision 1.48 to 1.49Brian Paul2004-11-011-3/+2
* don't advertise GL_ARB_vertex/fragment_shader until they're doneBrian Paul2004-10-311-4/+4
* added a cast to ADD_POINTERS macroBrian Paul2004-10-311-1/+1
* indentation fixBrian Paul2004-10-311-4/+4
* Use the _mesa_scale_and_bias_rgba() function in the convolution functions.Brian Paul2004-10-314-89/+49
* PBO support for gl[Get]PixelMap functionsBrian Paul2004-10-311-82/+371
* PBO support for glColorTable, glColorSubTable, glGetColorTable, etc.Brian Paul2004-10-312-9/+78
* PBO support for glConvolutionFilter1D/2D, glGetConvolutionFilter, etc.Brian Paul2004-10-312-53/+223
* updated for PBOsBrian Paul2004-10-311-4/+57
* glPolygonStipple() and glGetPolygonStipple() updated for PBOs.Brian Paul2004-10-312-9/+91
* PBO support for glGetCompressedTexImage().Brian Paul2004-10-311-2/+37
* glGetTexImage() now works with PBOs.Brian Paul2004-10-311-7/+32
* Map/Unmap PBO as needed so that the texstore routines can work withBrian Paul2004-10-311-48/+95