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* automake: include the git sha in the opengl version string for oot buildsEmil Velikov2014-01-151-6/+6
| | | | | | Acked-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | _ColorDrawBufferIndexes is defined as GLint* and using a GLuint* will result in the first part of the conditional to be evaluated to true always. Unintentionally introduced by the following commit, this will result in a driver segfault if one is using an old version of the piglit test bin/clearbuffer-mixed-format -auto -fbo commit 03d848ea1003abefd8fe51a5b4a780527cd852af Author: Marek Olšák <marek.olsak@amd.com> Date: Wed Dec 4 00:27:20 2013 +0100 mesa: fix interpretation of glClearBuffer(drawbuffer) This corresponding piglit tests supported this incorrect behavior instead of pointing at it. Cc: Marek Olšák <marek.olsak@amd.com> Cc: 10.0 9.2 9.1 <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* nouveau: add framebuffer validation callbackIlia Mirkin2014-01-152-0/+52
| | | | | | | | | | Fixes assertions when trying to attach textures to fbs with formats not supported by the render engines. See https://bugs.freedesktop.org/show_bug.cgi?id=73459 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Francisco Jerez <currojerez@riseup.net>
* i965: Emit 3DSTATE_VF on Broadwell too.Kenneth Graunke2014-01-141-1/+1
| | | | | | | It's not just for Haswell. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
* i965: Disable workaround flush for push constants on Broadwell.Kenneth Graunke2014-01-141-1/+1
| | | | | | | | If it wasn't necessary for Haswell, it's likely not to be necessary for Broadwell either. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
* i965: Enable native ETC texture support on Broadwell.Kenneth Graunke2014-01-141-1/+1
| | | | | | | Broadwell, like Baytrail, has native ETC texture support. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-14/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When handling function calls, we often want to walk through the list of formal parameters and list of actual parameters at the same time. (Both are guaranteed to be the same length.) Previously, we used a pattern of: exec_list_iterator 1st_iter = <1st list>.iterator(); foreach_iter(exec_list_iterator, 2nd_iter, <2nd list>) { ... 1st_iter.next(); } This was awkward, since you had to manually iterate through one of the two lists. This patch introduces a foreach_two_lists macro which safely walks through two lists at the same time, so you can simply do: foreach_two_lists(1st_node, <1st list>, 2nd_node, <2nd list>) { ... } v2: Rename macro from foreach_list2 to foreach_two_lists, as suggested by Ian Romanick. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* glsl: Replace foreach_iter and iter.remove() with foreach_list_safe.Kenneth Graunke2014-01-131-6/+6
| | | | | | | | foreach_list_safe allows you to safely remove the current node. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-133-58/+57
| | | | | | | | | | | | | foreach_iter and exec_list_iterators have been deprecated for some time now; we just hadn't ever bothered to convert code to the newer foreach_list and foreach_list_safe macros. In these cases, we aren't editing the list, so we can use foreach_list rather than foreach_list_safe. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
* i965: Ensure that all necessary state is re-emitted if we run out of aperture.Paul Berry2014-01-133-0/+21
| | | | | | | | | | | | | | | | | | | | | Prior to this patch, if we ran out of aperture space during brw_try_draw_prims(), we would rewind the batch buffer pointer (potentially throwing some state that may have been emitted by brw_upload_state()), flush the batch, and then try again. However, we wouldn't reset the dirty bits to the state they had before the call to brw_upload_state(). As a result, when we tried again, there was a danger that we wouldn't re-emit all the necessary state. (Note: prior to the introduction of hardware contexts, this wasn't a problem because flushing the batch forced all state to be re-emitted). This patch fixes the problem by leaving the dirty bits set at the end of brw_upload_state(); we only clear them after we have determined that we don't need to rewind the batch buffer. Cc: 10.0 9.2 <mesa-stable@lists.freedesktop.org> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* st/mesa: bind NULL colorbuffers as specified by glDrawBuffersMarek Olšák2014-01-134-14/+15
| | | | | | | | | | | | | | | | | | | | An example why it is required: Let's say there's a fragment shader writing to gl_FragData[0..1]. The user calls: glDrawBuffers(2, {GL_NONE, GL_COLOR_ATTACHMENT0}); That means gl_FragData[0] is unused and gl_FragData[1] is written to GL_COLOR_ATTACHMENT0. st/mesa was skipping the GL_NONE draw buffer, therefore gl_FragData[0] was written to GL_COLOR_ATTACHMENT0, which was wrong. This commit fixes it, but drivers must also be fixed not to crash when binding NULL colorbuffers. There is also a new set of piglit tests for this. The MSAA state also had to be fixed not to crash when reading fb->cbufs[0]. Reviewed-by: Brian Paul <brianp@vmware.com>
* mesa: handle GL_NONE draw buffers correctly in glClearMarek Olšák2014-01-131-1/+5
| | | | Reviewed-by: Brian Paul <brianp@vmware.com>
* st/mesa: use sRGB formats for MSAA resolving if destination is sRGBMarek Olšák2014-01-131-0/+32
| | | | | | Copied from the i965 driver, including the big comment. Cc: 9.2 10.0 <mesa-stable@lists.freedesktop.org>
* st/mesa: check depth and stencil writemask before clearingMarek Olšák2014-01-131-2/+15
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* st/mesa: always prefer pipe->clear over clear_with_quad (v2)Marek Olšák2014-01-131-5/+14
| | | | v2: clear depth and stencil together
* dri: set yInverted default to GL_TRUETapani Pälli2014-01-131-0/+1
| | | | | | | | | | | | yInverted is used by EGL_NOK_texture_from_pixmap to indicate that window system rendering is y-inverted compared to OpenGL texture representation. This extension is only known to be used with X11 window system where sane default is GL_TRUE. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371 Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
* mesa: Set the correct error in _mesa_BeginConditionalRenderIan Romanick2014-01-101-11/+30
| | | | | | | | | | | | Piglit was recently changed to expect the correct error code (piglit commit 271b998), so it started failing on Mesa. This corrects that failing and adds some spec quotations to justify the errrors set. The code was rearranged a little bit to match the order listed in the spec. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* i965: Delete duplicate write_timestamp function.Kenneth Graunke2014-01-103-39/+8
| | | | | | | | | | brw_queryobj.c needs a version of write_timestamp that works on all generations for the QueryCounter() driver hook. So there's no point in duplicating it in gen6_queryobj.c. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Eric Anholt <eric@anholt.net>
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-108-30/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Mesa enforced the following rule (from ARB_geometry_shader4's list of criteria for framebuffer completeness): * If any framebuffer attachment is layered, all attachments must have the same layer count. For three-dimensional textures, the layer count is the depth of the attached volume. For cube map textures, the layer count is always six. For one- and two-dimensional array textures, the layer count is simply the number of layers in the array texture. { FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB } However, when ARB_geometry_shader4 was adopted into GL 3.2, this rule was dropped; GL 3.2 permits different attachments to have different layer counts. This patch brings Mesa in line with GL 3.2. In order to ensure that layered clears properly clear all layers, we now have to keep track of the maximum number of layers in a layered framebuffer. Fixes the following piglit tests in spec/!OpenGL 3.2/layered-rendering: - clear-color-all-types 1d_array mipmapped - clear-color-all-types 1d_array single_level - clear-color-mismatched-layer-count - framebuffer-layer-count-mismatch Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
| | | | | | | | | | | | | | From section 4.4.4 (Framebuffer Completeness) of the GL 3.2 spec: If any framebuffer attachment is layered, all populated attachments must be layered. Additionally, all populated color attachments must be from textures of the same target. We weren't checking that the attachments were from textures of the same target. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
* i965/gen6/blorp: Remove redundant HiZ workaroundChad Versace2014-01-091-14/+0
| | | | | | | | | | | | | | | Commit 1a92881 added extra flushes to fix a HiZ hang in WebGL Google Maps. With the extra flushes emitted by the previous two patches, the flushes added by 1a92881 are redundant. Tested with the same criteria as in 1a92881: by zooming in and out continuously for 2 hours on Sandybridge Chrome OS (codename Stumpy) without a hang. CC: Kenneth Graunke <kenneth@whitecape.org> CC: Stéphane Marchesin <marcheu@chromium.org> Reviewed-by: Paul Berry <stereotype441@gmail.com> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
* i965/gen6/blorp: Set need_workaround_flush at top of blorpChad Versace2014-01-091-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unconditionally set brw->need_workaround_flush at the top of gen6 blorp state emission. The art of emitting workaround flushes on Sandybridge is mysterious and not fully understood. Ken and I believe that intel_emit_post_sync_nonzero_flush() may be required when switching from regular drawing to blorp. This is an extra safety measure to prevent undiscovered difficult-to-diagnose gpu hangs. I verified that on ChromeOS, pre-patch, need_workaround_flush was not set at the top of blorp, as Paul expected. To verify, I inserted the following debug code at the top of gen6_blorp_exec(), restarted the ui, and inspected the logs in /var/log/ui. The abort gets triggered so early that the browser never appears on the display. static void gen6_blorp_exec(...) { if (!brw->need_workaround_flush) { fprintf(stderr, "chadv: %s:%d\n", __FILE__, __LINE__); abort(); } ... } CC: Kenneth Graunke <kenneth@whitecape.org> CC: Stéphane Marchesin <marcheu@chromium.org> Reviewed-by: Paul Berry <stereotype441@gmail.com> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
* i965/gen6/blorp: Set need_workaround_flush immediately after primitiveChad Versace2014-01-092-1/+3
| | | | | | | | | | | | | | | | | | | | This patch makes the workaround code in gen6 blorp follow the pattern established in the regular draw path. It shouldn't result in any behavioral change. On gen6, there are two places where we emit 3D_CMD_PRIM: brw_emit_prim() and gen6_blorp_emit_primitive(). brw_emit_prim() sets need_workaround_flush immediately after emitting the primitive, but blorp does not. Blorp sets need_workaround_flush at the bottom of brw_blorp_exec(). This patch moves the need_workaround_flush from brw_blorp_exec() to gen6_blorp_emit_primitive(). There is no need to set need_workaround_flush in gen7_blorp_emit_primitive() because the workaround applies only to gen6. Reviewed-by: Paul Berry <stereotype441@gmail.com> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
| | | | | | | | | | | | We weren't handling the LUMINANCE_SNORM, LUMINANCE_ALPHA_SNORM and INTENSITY_SNORM cases. Note that adding these cases here does not require a driver to support rendering to these surface types. If the driver can't do it we'll report an incomplete framebuffer. NVIDIA doesn't support GL_EXT_texture_snorm but their driver accepts these formats in glRenderBufferStorage(). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
* mesa: remove dead geom shader codeBrian Paul2014-01-091-4/+0
| | | | | | I doubt the swrast-based drivers will ever support GS. Reviewed-by: Matt Turner <mattst88@gmail.com>
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
| | | | | | | | | | | If a channel has zero bits it's not signed. v2: also check for luminance and intensity format bits. Bruce Merry's proposed piglit test hits the luminance case. Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096 Cc: 10.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
* mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()Brian Paul2014-01-091-2/+3
| | | | | | | | | | This packed floating point format only stores positive values. Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=73096 Cc: 10.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13
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* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-093-36/+39
| | | | | | | | Suggested-by: Brian Paul <brianp@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> v2: Improve assert message.
* main: Change init_program_limits() to use gl_shader_stage.Paul Berry2014-01-091-9/+9
| | | | | | | | This allows the caller to execute it in a loop rather than hand-rolling a separate call for each stage. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
| | | | | Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-0930-196/+194
| | | | | | | | | | | | | | | | | | | | These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <brianp@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.Eric Anholt2014-01-091-1/+2
| | | | | | | | | | | | | | | | We definitely want to fall through to the unsynchronized map case, instead of wasting bandwidth on a copy. Prevents a -43.2407% +/- 1.06113% (n=49) performance regression on aa10perf when teaching glamor to provide the GL_INVALIDATE_RANGE_BIT information. This is a performance fix, which I usually wouldn't cherry-pick to stable. But this was really was just a bug in the code, its presence would discourage developers from giving us the best information they can, and I think we've got fairly high confidence in the unsynchronized map path already. Cc: 10.0 9.2 <mesa-stable@lists.freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels.Eric Anholt2014-01-091-1/+3
| | | | | | | | | | Fixes piglit GL_MESA_pack_invert/readpixels and GPU hangs with glamor and cairo-gl. Cc: 10.0 9.2 <mesa-stable@lists.freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
* i965: Fix incorrect bounds tracking for blit readpixels's GPU access.Eric Anholt2014-01-091-2/+1
| | | | | | | | | | | While incorrect, it probably wouldn't affect anyone ever: You'd have to do an appropriately-formatted readpixels into a PBO, then overwrite the tail end of the updated area of the PBO with glBufferSubData(), and you wouldn't get appropriate synchronization. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
* i965: Use SET_FIELD to safety check our x/y offsets in blits.Eric Anholt2014-01-092-7/+14
| | | | | | | | | | | | | | The earlier assert made sure that our math didn't exceed our bounds, but this makes sure that we don't overflow from the high bits X into the low bits of Y. We've already put checks in intel_miptree_blit(), but I've wanted to expand the type in our protoype from short to uint32_t, and we could get in trouble with intel_emit_linear_blit() if we did. v2: Add Ken's comment about the funny language extension used. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1) Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (v1)
* i965: Add an assert for when SET_FIELD's value exceeds the field size.Eric Anholt2014-01-091-1/+7
| | | | | | | | | This was one of the things we always wanted to do to this, to make it more useful than just (value << FIELD_MASK). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
* i965: Add a safety check for emitting blits.Eric Anholt2014-01-091-0/+4
| | | | | | | | | | | | With all of the flipping and pitch twiddling and miptree layout involved in our blits, there are lots of ways for us to scribble outside of a buffer. Put in a check that we're not about to do so. This catches a bug that glamor was running into. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
* i965: Don't call the blitter on addresses it can't handle.Eric Anholt2014-01-092-3/+40
| | | | | | | | | Noticed by tex3d-maxsize on my next commit to check that our addresses don't overflow. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
* i965: fold offset into coord for textureOffset(gsampler2DRect)Chris Forbes2014-01-091-1/+1
| | | | | | | | | | | | | | | | | | | | | The hardware is broken with nonzero texel offsets and unnormalized coordinates; instead of doing correct offsetting, we get garbage. This just extends the existing workaround for ir_txf and ir_tg4+gsampler2DRect to also consider ir_tex+gsampler2DRect. Fixes broken rendering in 'tesseract' when 'mesa_texrectoffset_bug' is not enabled; also fixes the new piglit test 'tests/spec/glsl-1.30/execution/fs-textureOffset-Rect'. Has been broken ~forever; suggesting including this in only 10.0 because the lowering pass doesn't exist in 9.2 or earlier so would require quite a different patch. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: Lee Salzman <lsalzman@gmail.com> Cc: "10.0" <mesa-stable@lists.freedesktop.org>
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-082-2/+2
| | | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-083-3/+3
| | | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-081-1/+1
| | | | | | | | Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> v2: Also rename "target" param to "stage". Reviewed-by: Brian Paul <brianp@vmware.com>
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-085-21/+26
| | | | | | | | | | | | | | | | | | | | | This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <brianp@vmware.com> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-084-0/+4
| | | | | Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* mesa: Move declaration of gl_shader_stage earlier in mtypes.h.Paul Berry2014-01-081-17/+17
| | | | | | | | | | | Also move the related #define MESA_SHADER_STAGES. This will allow gl_shader_stage to be used in struct gl_shader. Reviewed-by: Brian Paul <brianp@vmware.com> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-0815-55/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <brianp@vmware.com>
* i965/fs: do SEL optimization only when src type for MOV matchesTapani Pälli2014-01-081-0/+6
| | | | | | | | | Fixes a bug where then branch operates with ivec4 while else uses vec4. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72379 Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
* mesa: Use get_local_param_pointer in glProgramLocalParameters4fvEXT().Kenneth Graunke2014-01-071-19/+11
| | | | | | | | | | | | | | | | | | | Using the get_local_param_pointer helper ensures that the LocalParams arrays have actually been allocated before attempting to use them. glProgramLocalParameters4fvEXT needs to do a bit of extra checking, but it can be simplified since the helper has already validated the target. Fixes crashes in programs that use Cg (for example, Awesomenauts, Rocketbirds: Hardboiled Chicken, and Tiny and Big: Grandpa's Leftovers) since commit e5885c119de1e508099cc1111e1c9f8ff00fab88 (mesa: Dynamically allocate the storage for program local parameters.) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73136 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Tested-by: Laurent Carlier <lordheavym@gmail.com>
* swrast: fix delayed texel buffer allocation regression for OpenMPAndreas Fänger2014-01-071-0/+12
| | | | | | | | | | | Commit 9119269ca14ed42b51c7d8e2e662500311b29fa3 moved the texel buffer allocation to _swrast_texture_span(), however, when compiled with OpenMP support this code already runs multi-threaded so a critical section is required to prevent multiple allocations and rendering errors. Cc: "10.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>