summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...keithw2007-08-241-1/+7
* sampler state tweakskeithw2007-08-242-6/+3
* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-245-40/+63
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
* Fixup include paths after renameKeith Whitwell2007-08-2415-20/+20
* Rename tgsi "core" directoryKeith Whitwell2007-08-2414-0/+0
* track more vertex-related state changesBrian2007-08-231-1/+5
* added GL_STENCIL_INDEX8_EXTBrian2007-08-231-0/+3
* fix-up stencil buffersBrian2007-08-231-1/+7
* check for null ptr in xm_buffer_unreference()Brian2007-08-231-9/+11
* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-233-62/+51
* remove dead codeBrian2007-08-231-38/+10
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-234-55/+62
* Need to copy header->edgeflags to tmp when creating new prim_header.Brian2007-08-233-0/+3
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
* fix incorrect vertex index for POLYGON drawingBrian2007-08-231-1/+1
* get rid of VERT_RESULT_ usageBrian2007-08-231-8/+2
* map Mesa vertex attribs/arrays to TGSI attribsBrian2007-08-231-5/+69
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-2318-286/+228
* TGSI_ATTRIB_ tokensBrian2007-08-231-0/+47
* define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...Brian2007-08-232-0/+249
* comment about code duplicationBrian2007-08-231-0/+1
* clean-up commentsBrian2007-08-232-14/+8
* remove dead/debug code, misc clean-upBrian2007-08-234-100/+16
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-2317-232/+230
* Define a re-usable vertex_info structure to describe vertex layouts.Brian2007-08-231-0/+141
* For the time being, interpolate Z in shade_quad() rather in the shader.Brian2007-08-232-0/+48
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-229-38/+321
* fix assertions in swizzle()Brian2007-08-221-5/+5
* more debug outputBrian2007-08-221-10/+18
* Need to store vendor and renderer strings in the context.Brian2007-08-222-8/+9
* remove old draw_vertices()Brian2007-08-221-6/+0
* Add deco_caps.c.michal2007-08-221-0/+4
* First pass on tgsi deco.michal2007-08-222-0/+107
* Include headers.michal2007-08-222-0/+23
* New file.michal2007-08-221-0/+3
* New file.michal2007-08-221-0/+0
* Sampler state code now compiles and is built. Not tested yet.Brian2007-08-223-61/+126
* added border_color to sampler stateBrian2007-08-221-1/+1
* Improved pipe_region/surface_reference() functionsBrian2007-08-222-23/+45
* Rework of shader constant buffers.Brian2007-08-2225-125/+257
* Import some sampler state code.Keith Whitwell2007-08-223-0/+249
* code movement, null ptr checks, etcBrian2007-08-222-23/+36
* remove unneeded includeBrian2007-08-221-2/+0
* remove unneeded includesBrian2007-08-227-28/+7
* Obsolete.Brian2007-08-221-37/+0
* don't need i915_fpc.cBrian2007-08-221-1/+0
* implement negation for src operandsBrian2007-08-221-5/+18