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* Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian2007-10-121-41/+30
* added assertion to be sure we don't exceed bitfield sizeBrian2007-10-121-0/+1
* added code to print extended swizzlesBrian2007-10-121-0/+20
* change exec_kilp() to only touch lowest four bits in kilmaskBrian2007-10-121-3/+3
* initial use of KIL for glBitmap renderingBrian2007-10-121-7/+44
* Init draw->prim = ~0Brian2007-10-111-0/+2
* rename some vars, updated commentsBrian2007-10-111-8/+8
* remove unused tgsi_attrib_to_mesa_attrib()Brian2007-10-111-64/+0
* update st_feedback_draw_vbo()Brian2007-10-111-80/+58
* streamline st_draw_vbo() a bit more, free user-space buffers at endBrian2007-10-111-44/+32
* clean-up, streamline st_draw_vbo()Brian2007-10-111-14/+12
* implement intel_user_buffer_create()Brian2007-10-111-0/+16
* Initial support for user-space buffer objects.Brian2007-10-112-9/+49
* Use winsys->user_buffer_create() to wrap user-space vertex arrays and element...Brian2007-10-101-22/+50
* implement the user_buffer_create() functionBrian2007-10-101-5/+23
* Added user_buffer_create() methodBrian2007-10-101-0/+6
* added SSCALED cases in fetch_attrib4()Brian2007-10-101-0/+14
* update comments (s/softpipe/gallium/ etc)Brian2007-10-101-20/+18
* minor optimization for color/z resultsBrian2007-10-101-15/+30
* disable some assertions which pop up during window resize, but can be ignored...Brian2007-10-101-1/+2
* fix get_result_vector() since fp output slots are not fixed anymoreBrian2007-10-102-8/+25
* fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...Brian2007-10-101-2/+8
* free/unreference pipe_surface in get_texel()Brian2007-10-101-0/+2
* use correct mipmap level in st_render_texture()Brian2007-10-101-3/+3
* use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount errorBrian2007-10-101-1/+1
* fix width/height padding that caused failed assertion upon window resizeBrian2007-10-101-3/+4
* Size of input_to_index array should be VERT_ATTRIB_MAX.Brian2007-10-101-1/+1
* Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...Brian2007-10-103-318/+45
* remove unused varBrian2007-10-101-2/+0
* start on a unified vertex/fragment program translation functionBrian2007-10-091-0/+194
* Generate DCLs for temporaries.Brian2007-10-091-1/+77
* Finish up decls for packed fragment program outputs.Brian2007-10-093-24/+34
* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-094-51/+24
* update some commentsBrian2007-10-091-3/+3
* More work on flow control for CAL/RET.Brian2007-10-092-12/+31
* New ATTRIB interpolation type for vertex program inputs/declarations.Brian2007-10-094-4/+7
* Don't emit semantic info for vertex program inputs.Brian2007-10-091-7/+10
* Use linked fragment shader inputs (if present) to determine which outputs are...Brian2007-10-091-1/+8
* use different temps in exec_tex() for biasBrian2007-10-031-5/+5
* updated commentsBrian2007-10-031-14/+4
* Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...Brian2007-10-033-19/+37
* Move XSTDCALL definition to p_compiler.hBrian2007-10-033-18/+10
* handle frag progs that write ZBrian2007-10-031-13/+10
* basic support for reading GL_DEPTH_COMPONENTBrian2007-10-031-3/+34
* added s8z24_get_tile()Brian2007-10-031-0/+37
* fix eq/neq bugsBrian2007-10-031-16/+4
* fix f/u mix-up in micro_trunc()Brian2007-10-031-4/+4
* move TEX code into exec_tex()Brian2007-10-031-89/+125
* Some minor cleanups.Michel Dänzer2007-10-031-6/+5
* Double amount of memory allocated for generated shader code.Michel Dänzer2007-10-031-1/+1