From 63fe494877177d24fd36f9955b69331939b7798c Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 18 Aug 2014 10:31:36 -0700 Subject: vc4: Fix multi-level texture setup. We weren't accounting for the level 0 offset in the texture setup (so it only worked if it happened to be a single-level texture), and doing so required that we get the level 0 offset page aligned so that the offset bits don't get interpreted as the texture format and such. --- src/gallium/drivers/vc4/vc4_program.c | 2 +- src/gallium/drivers/vc4/vc4_resource.c | 12 +++++++++++- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index f7791ab..642595b 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -1403,7 +1403,7 @@ write_texture_p0(struct vc4_context *vc4, struct vc4_resource *rsc = vc4_resource(texture->texture); cl_reloc(vc4, &vc4->uniforms, rsc->bo, - texture->u.tex.last_level); + rsc->slices[0].offset | texture->u.tex.last_level); } static void diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c index 3dad566..e0c0c7b 100644 --- a/src/gallium/drivers/vc4/vc4_resource.c +++ b/src/gallium/drivers/vc4/vc4_resource.c @@ -147,7 +147,17 @@ vc4_setup_slices(struct vc4_resource *rsc) */ offset += slice->size0 * depth; } - /* XXX: align level 0 offset? */ + + /* The texture base pointer that has to point to level 0 doesn't have + * intra-page bits, so we have to align it, and thus shift up all the + * smaller slices. + */ + uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) - + rsc->slices[0].offset); + if (page_align_offset) { + for (int i = 0; i <= prsc->last_level; i++) + rsc->slices[i].offset += page_align_offset; + } } static struct vc4_resource * -- cgit v1.1