From 8c2e7fd8460750543367053b1be9368cc38e1d6a Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Fri, 10 Jan 2014 23:36:16 +0000 Subject: loader: introduce the loader util lib MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark Signed-off-by: Emil Velikov Reviewed-by: Rob Clark Reviewed-by: Kristian Høgsberg Reviewed-by: Ian Romanick --- Android.mk | 1 + 1 file changed, 1 insertion(+) (limited to 'Android.mk') diff --git a/Android.mk b/Android.mk index c3c1f08..05ed62f 100644 --- a/Android.mk +++ b/Android.mk @@ -78,6 +78,7 @@ endif ifneq ($(strip $(MESA_GPU_DRIVERS)),) SUBDIRS := \ + src/loader \ src/mapi \ src/glsl \ src/mesa \ -- cgit v1.1