From 38591295cd4b68f89f257b20f476f98de3772a47 Mon Sep 17 00:00:00 2001
From: Emil Velikov
Date: Thu, 5 Mar 2015 23:06:42 +0000
Subject: glx: remove support for non-multithreaded platforms
Implicitly required for a while, although commit 9385c592c68 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.
Signed-off-by: Emil Velikov
---
docs/dispatch.html | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
(limited to 'docs/dispatch.html')
diff --git a/docs/dispatch.html b/docs/dispatch.html
index aacd01e..77cfba3 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -185,8 +185,6 @@ ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:
-- Using _glapi_Dispatch directly in builds for non-multithreaded
-environments.
- Using _glapi_Dispatch and _glapi_get_dispatch in
multithreaded environments.
- Using _glapi_Dispatch and pthread_getspecific in
@@ -204,9 +202,8 @@ terribly relevant.
few preprocessor defines.
-- If GLX_USE_TLS is defined, method #4 is used.
-- If HAVE_PTHREAD is defined, method #3 is used.
-- If WIN32_THREADS is defined, method #2 is used.
+- If GLX_USE_TLS is defined, method #3 is used.
+- If HAVE_PTHREAD is defined, method #2 is used.
- If none of the preceding are defined, method #1 is used.
--
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