From f541530bbc3ef5d51e7935e7d425a33e65a2430b Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Mon, 5 Sep 2016 12:14:11 +0100 Subject: docs: add release notes for 12.0.2 Signed-off-by: Emil Velikov (cherry picked from commit 2fc6a31f10e908af8f348aba796d0e6b1616b863) --- docs/relnotes/12.0.2.html | 402 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 402 insertions(+) create mode 100644 docs/relnotes/12.0.2.html (limited to 'docs') diff --git a/docs/relnotes/12.0.2.html b/docs/relnotes/12.0.2.html new file mode 100644 index 0000000..6745342 --- /dev/null +++ b/docs/relnotes/12.0.2.html @@ -0,0 +1,402 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 12.0.2 Release Notes / September 2, 2016

+ +

+Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release. +

+

+Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.3. OpenGL +4.3 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ + +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 69622 - eglTerminate then eglMakeCurrent crahes
  • + +
  • Bug 89599 - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang
  • + +
  • Bug 91342 - Very dark textures on some objects in indoors environments in Postal 2
  • + +
  • Bug 92306 - GL Excess demo renders incorrectly on nv43
  • + +
  • Bug 94148 - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus
  • + +
  • Bug 96274 - [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed
  • + +
  • Bug 96358 - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)
  • + +
  • Bug 96381 - Texture artifacts with immutable texture storage and mipmaps
  • + +
  • Bug 96762 - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas
  • + +
  • Bug 96835 - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash
  • + +
  • Bug 96850 - Crucible tests fail for 32bit mesa
  • + +
  • Bug 96908 - [radeonsi] MSAA causes graphical artifacts
  • + +
  • Bug 96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver
  • + +
  • Bug 96971 - invariant qualifier is not valid for shader inputs
  • + +
  • Bug 97039 - The Talos Principle and Serious Sam 3 GPU faults
  • + +
  • Bug 97207 - [IVY BRIDGE] Fragment shader discard writing to depth
  • + +
  • Bug 97214 - X not running with error "Failed to make EGL context current"
  • + +
  • Bug 97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault
  • + +
  • Bug 97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane
  • + +
  • Bug 97307 - glsl/glcpp/tests/glcpp-test regression
  • + +
  • Bug 97331 - glDrawElementsBaseVertex doesn't work in display list on i915
  • + +
  • Bug 97351 - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases
  • + +
  • Bug 97426 - glScissor gives vertically inverted result
  • + +
  • Bug 97476 - Shader binaries should not be stored in the PipelineCache
  • + +
  • Bug 97567 - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
  • + +
+ + +

Changes

+ +

Andreas Boll (1):

+
    +
  • configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too
  • +
+ +

Bernard Kilarski (1):

+
    +
  • glx: fix error code when there is no context bound
  • +
+ +

Brian Paul (4):

+
    +
  • svga: handle mismatched number of samplers, sampler views
  • +
  • mesa: use _mesa_clear_texture_image() in clear_texture_fields()
  • +
  • swrast: fix incorrectly positioned putImage() in swrast driver
  • +
  • mesa: fix format conversion bug in get_tex_rgba_uncompressed()
  • +
+ +

Chad Versace (2):

+
    +
  • i965: Fix miptree layout for EGLImage-based renderbuffers
  • +
  • i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()
  • +
+ +

Christian König (1):

+
    +
  • st/mesa: fix reference counting bug in st_vdpau
  • +
+ +

Chuck Atkins (1):

+
    +
  • swr: Refactor checks for compiler feature flags
  • +
+ +

Daniel Scharrer (1):

+
    +
  • mesa: Fix fixed function spot lighting on newer hardware (again)
  • +
+ +

Dave Airlie (2):

+
    +
  • anv: fix writemask on blit fragment shader.
  • +
  • st/glsl_to_tgsi: fix st_src_reg_for_double constant.
  • +
+ +

Emil Velikov (15):

+
    +
  • docs: add sha256 checksums for 12.0.1
  • +
  • mesa: automake: list builddir before srcdir
  • +
  • mesa: scons: list builddir before srcdir
  • +
  • i965: store reference to the context within struct brw_fence (v2)
  • +
  • anv: remove internal 'validate' layer
  • +
  • anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
  • +
  • anv: automake: build with -Bsymbolic
  • +
  • anv: do not export the Vulkan API
  • +
  • anv: remove dummy VK_DEBUG_MARKER_EXT entry points
  • +
  • isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
  • +
  • cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"
  • +
  • i915: Check return value of screen->image.loader->getBuffers
  • +
  • Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"
  • +
  • glx/glvnd: list the strcmp arguments in correct order
  • +
  • Update version to 12.0.2
  • +
+ +

Eric Anholt (4):

+
    +
  • vc4: Close our screen's fd on screen close.
  • +
  • vc4: Disable early Z with computed depth.
  • +
  • vc4: Fix a leak of the src[] array of VPM reads in optimization.
  • +
  • vc4: Fix leak of the bo_handles table.
  • +
+ +

Francisco Jerez (3):

+
    +
  • i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.
  • +
  • i965: Make room in the batch epilogue for three more pipe controls.
  • +
  • i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.
  • +
+ +

Haixia Shi (1):

+
    +
  • platform_android: prevent deadlock in droid_swap_buffers
  • +
+ +

Ian Romanick (5):

+
    +
  • mesa: Strip arrayness from interface block names in some IO validation
  • +
  • glsl: Pack integer and double varyings as flat even if interpolation mode is none
  • +
  • glcpp: Track the actual version instead of just the version_resolved flag
  • +
  • glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders
  • +
  • glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
  • +
+ +

Ilia Mirkin (16):

+
    +
  • mesa: etc2 online compression is unsupported, don't attempt it
  • +
  • st/mesa: return appropriate mesa format for ETC texture formats
  • +
  • mesa: set _NEW_BUFFERS when updating texture bound to current buffers
  • +
  • nv50,nvc0: srgb rendering is only available for rgba/bgra
  • +
  • vbo: allow DrawElementsBaseVertex in display lists
  • +
  • gallium/util: add helper to compute zmin/zmax for a viewport state
  • +
  • nv50,nvc0: fix depth range when halfz is enabled
  • +
  • nv50/ir: fix bb positions after exit instructions
  • +
  • vbo: add basevertex when looking up elements for vbo splitting
  • +
  • a4xx: only disable depth clipping, not all clipping, when requested
  • +
  • nv50/ir: make sure cfg iterator always hits all blocks
  • +
  • main: add missing EXTRA_END in OES_sample_variables get check
  • +
  • nouveau: always enable at least one RC
  • +
  • nv30: only bail on color/depth bpp mismatch when surfaces are swizzled
  • +
  • a4xx: make sure to actually clamp depth as requested
  • +
  • gk110/ir: fix quadop dall emission
  • +
+ +

Jan Ziak (2):

+
    +
  • egl/x11: avoid using freed memory if dri2 init fails
  • +
  • loader: fix memory leak in loader_dri3_open
  • +
+ +

Jason Ekstrand (31):

+
    +
  • nir/spirv: Don't multiply the push constant block size by 4
  • +
  • anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge
  • +
  • glsl/types: Fix function type comparison function
  • +
  • glsl/types: Use _mesa_hash_data for hashing function types
  • +
  • genxml: Make gen6-7 blending look more like gen8
  • +
  • anv/pipeline: Unify blend state setup between gen7 and gen8
  • +
  • anv: Enable independentBlend on gen7
  • +
  • anv: Add an align_down_npot_u32 helper
  • +
  • anv: Handle VK_WHOLE_SIZE properly for buffer views
  • +
  • i965/miptree: Enforce that height == 1 for 1-D array textures
  • +
  • i965/miptree: Set logical_depth0 == 6 for cube maps
  • +
  • nir: Add a nir_deref_foreach_leaf helper
  • +
  • nir/inline: Constant-initialize local variables in the callee if needed
  • +
  • anv/pipeline: Set up point coord enables
  • +
  • i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
  • +
  • i965/vec4: Make opt_vector_float reset at the top of each block
  • +
  • anv/blit2d: Add a format parameter to bind_dst and create_iview
  • +
  • anv/blit2d: Add support for RGB destinations
  • +
  • anv/clear: Make cmd_clear_image take an actual VkClearValue
  • +
  • anv/clear: Clear E5B9G9R9 images as R32_UINT
  • +
  • anv: Include the pipeline layout in the shader hash
  • +
  • isl: Allow multisampled array textures
  • +
  • anv/descriptor_set: memset anv_descriptor_set_layout
  • +
  • anv/pipeline: Fix bind maps for fragment output arrays
  • +
  • anv/allocator: Correctly set the number of buckets
  • +
  • anv/pipeline: Properly handle OOM during shader compilation
  • +
  • anv: Remove unused fields from anv_pipeline_bind_map
  • +
  • anv: Add pipeline_has_stage guards a few places
  • +
  • anv: Add a struct for storing a compiled shader
  • +
  • anv/pipeline: Add support for caching the push constant map
  • +
  • anv: Rework pipeline caching
  • +
+ +

José Fonseca (2):

+
    +
  • appveyor: Install pywin32 extensions.
  • +
  • appveyor: Force Visual Studio 2013 image.
  • +
+ +

Kenneth Graunke (21):

+
    +
  • genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.
  • +
  • genxml: Add APIMODE_D3D missing enum values and improve consistency.
  • +
  • anv: Fix near plane clipping on Gen7/7.5.
  • +
  • anv: Enable early culling on Gen7.
  • +
  • anv: Unify 3DSTATE_CLIP code across generations.
  • +
  • genxml: Rename "API Rendering Disable" to "Rendering Disable".
  • +
  • anv: Properly call gen75_emit_state_base_address on Haswell.
  • +
  • i965: Include VUE handles for GS with invocations > 1.
  • +
  • nir: Add a base const_index to shared atomic intrinsics.
  • +
  • i965: Fix shared atomic intrinsics to pay attention to base.
  • +
  • mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
  • +
  • mesa: Don't call GenerateMipmap if Width or Height == 0.
  • +
  • glsl: Delete bogus ir_set_program_inouts assert.
  • +
  • glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
  • +
  • glsl: Fix location bias for patch variables.
  • +
  • glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
  • +
  • mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.
  • +
  • nir/builder: Add bany_inequal and bany helpers.
  • +
  • i965: Implement the WaPreventHSTessLevelsInterference workaround.
  • +
  • i965: Fix execution size of scalar TCS barrier setup code.
  • +
  • i965: Fix barrier count shift in scalar TCS backend.
  • +
+ +

Leo Liu (2):

+
    +
  • st/omx/enc: check uninitialized list from task release
  • +
  • vl/dri3: fix a memory leak from front buffer
  • +
+ +

Marek Olšák (7):

+
    +
  • glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast
  • +
  • radeonsi: add a workaround for a compute VGPR-usage LLVM bug
  • +
  • winsys/amdgpu: disallow DCC with mipmaps
  • +
  • gallium/util: fix align64
  • +
  • radeonsi: only set dual source blending for MRT0
  • +
  • radeonsi: fix VM faults due NULL internal const buffers on CIK
  • +
  • radeonsi: disable SDMA texture copying on Carrizo
  • +
+ +

Matt Turner (4):

+
    +
  • mapi: Massage code to allow clang to compile.
  • +
  • i965/vec4: Ignore swizzle of VGRF for use by var_range_end().
  • +
  • mesa: Use AC_HEADER_MAJOR to include correct header for major().
  • +
  • nir: Walk blocks in source code order in lower_vars_to_ssa.
  • +
+ +

Michel Dänzer (1):

+
    +
  • glx: Don't use current context in __glXSendError
  • +
+ +

Miklós Máté (1):

+
    +
  • vbo: set draw_id
  • +
+ +

Nanley Chery (5):

+
    +
  • anv/descriptor_set: Fix binding partly undefined descriptor sets
  • +
  • isl: Fix assert on raw buffer surface state size
  • +
  • anv/device: Fix max buffer range limits
  • +
  • isl: Fix isl_tiling_is_any_y()
  • +
  • anv/gen7_pipeline: Set PixelShaderKillPixel for discards
  • +
+ +

Nicolai Hähnle (7):

+
    +
  • radeonsi: explicitly choose center locations for 1xAA on Polaris
  • +
  • radeonsi: fix Polaris MSAA regression
  • +
  • radeonsi: ensure sample locations are set for line and polygon smoothing
  • +
  • st_glsl_to_tgsi: only skip over slots of an input array that are present
  • +
  • glsl: fix optimization of discard nested multiple levels
  • +
  • radeonsi: flush TC L2 cache for indirect draw data
  • +
  • radeonsi: add si_set_rw_buffer to be used for internal descriptors
  • +
+ +

Nicolas Boichat (6):

+
    +
  • egl/dri2: dri2_make_current: Set EGL error if bindContext fails
  • +
  • egl/wayland: Set disp->DriverData to NULL on error
  • +
  • egl/surfaceless: Set disp->DriverData to NULL on error
  • +
  • egl/drm: Set disp->DriverData to NULL on error
  • +
  • egl/android: Set dpy->DriverData to NULL on error
  • +
  • egl/dri2: Add reference count for dri2_egl_display
  • +
+ +

Rob Herring (3):

+
    +
  • Android: add missing u_math.h include path for libmesa_isl
  • +
  • vc4: fix vc4_resource_from_handle() stride calculation
  • +
  • vc4: add hash table look-up for exported dmabufs
  • +
+ +

Samuel Pitoiset (7):

+
    +
  • nvc0/ir: fix images indirect access on Fermi
  • +
  • nvc0: fix the driver cb size when draw parameters are used
  • +
  • gm107/ir: add missing NEG modifier for IADD32I
  • +
  • gm107/ir: make use of ADD32I for all immediates
  • +
  • nvc0: upload sample locations on GM20x
  • +
  • nvc0: invalidate textures/samplers on GK104+
  • +
  • nv50/ir: always emit the NDV bit for OP_QUADOP
  • +
+ +

Stefan Dirsch (1):

+
    +
  • Avoid overflow in 'last' variable of FindGLXFunction(...)
  • +
+ +

Stencel, Joanna (1):

+
    +
  • egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
  • +
+ +

Tim Rowley (2):

+
    +
  • Revert "gallium: Force blend color to 16-byte alignment"
  • +
  • swr: switch from overriding -march to selecting features
  • +
+ +

Tomasz Figa (8):

+
    +
  • gallium/dri: Add shared glapi to LIBADD on Android
  • +
  • egl/android: Remove unused variables
  • +
  • egl/android: Check return value of dri2_get_dri_config()
  • +
  • egl/android: Stop leaking DRI images
  • +
  • gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)
  • +
  • gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)
  • +
  • gallium/winsys/kms: Move display target handle lookup to separate function
  • +
  • gallium/winsys/kms: Look up the GEM handle after importing a prime FD
  • +
+ + +
+ + -- cgit v1.1