From f5d6ed57022b7459bc0f63d9131528e47f4ec982 Mon Sep 17 00:00:00 2001 From: Christian Schmidbauer Date: Fri, 29 Apr 2016 20:53:30 +0100 Subject: st/nine: Clean up WINAPI definition As Emil pointed out, only gcc, clang and MSVC compatibility is required. Hence the check for GNUC can be skipped, as __i386__ and __x86_64__ are only defined for gcc/clang, not for MSVC. Remove the #undef which has been there for historic reasons, when wine dlls for nine have been built inside mesa. Instead use #ifndef in order to avoid redefining WINAPI from MSVC's headers. Reviewed-by: Emil Velikov Acked-by: Axel Davy --- include/D3D9/d3d9types.h | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) (limited to 'include/D3D9') diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h index e0b8652..88f22b9 100644 --- a/include/D3D9/d3d9types.h +++ b/include/D3D9/d3d9types.h @@ -173,22 +173,16 @@ typedef struct _RGNDATA { #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 - -#ifdef WINAPI -#undef WINAPI -#endif /* WINAPI*/ - -#ifdef __GNUC__ - #if (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) +/* Windows calling convention */ +#ifndef WINAPI + #if defined(__x86_64__) && !defined(__ILP32__) #define WINAPI __attribute__((ms_abi)) - #elif defined(__i386) || defined(_M_IX86) + #elif defined(__i386__) #define WINAPI __attribute__((__stdcall__)) #else /* neither amd64 nor i386 */ #define WINAPI #endif -#else /* __GNUC__ */ - #define WINAPI -#endif +#endif /* WINAPI */ /* Implementation caps */ #define D3DPRESENT_BACK_BUFFERS_MAX 3 -- cgit v1.1