From 1730eaa2a2454018b4907df2f2bda3c4455137ca Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 30 Jun 2009 16:57:21 +0100 Subject: dlist-tri-flat-tri: make tri render differently if flatshade not enabled When testing flat-shading, it helps to specify per-vertex colors so that you can distinguish between flat & smooth shading. --- progs/trivial/dlist-tri-flat-tri.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'progs') diff --git a/progs/trivial/dlist-tri-flat-tri.c b/progs/trivial/dlist-tri-flat-tri.c index b2a4085..4dbb788 100644 --- a/progs/trivial/dlist-tri-flat-tri.c +++ b/progs/trivial/dlist-tri-flat-tri.c @@ -70,9 +70,11 @@ static void Init(void) */ glShadeModel( GL_FLAT ); glBegin(GL_TRIANGLES); - glColor3f(0,1,0); + glColor3f(1,0,0); glVertex3f( -0.5, 0.5, -30.0); + glColor3f(0,1,0); glVertex3f( -0.5, -0.5, -30.0); + glColor3f(0,0,1); glVertex3f( 0.5, 0.0, -30.0); glEnd(); -- cgit v1.1