From fd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Tue, 28 Jun 2016 09:41:59 +1000 Subject: glsl/main: remove unused params and make function static Reviewed-by: Iago Toral Quiroga --- src/compiler/glsl/builtin_functions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/compiler/glsl/builtin_functions.cpp') diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index ae4e8f2..941ea12 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -956,7 +956,7 @@ builtin_builder::create_shader() * GLSL utility code that could be linked against any stage, so just * arbitrarily pick GL_VERTEX_SHADER. */ - shader = _mesa_new_shader(NULL, 0, MESA_SHADER_VERTEX); + shader = _mesa_new_shader(0, MESA_SHADER_VERTEX); shader->symbols = new(mem_ctx) glsl_symbol_table; gl_ModelViewProjectionMatrix = -- cgit v1.1