From 7756aae815a26c533948081c2c319c20bcf5962c Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Fri, 24 May 2013 16:17:26 -0400 Subject: draw: implement support for multiple viewports MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This adds support for multiple viewports to the draw module. Multiple viewports depend on the presence of geometry shaders which can write the viewport index. Signed-off-by: Zack Rusin Reviewed-by: José Fonseca Reviewed-by: Brian Paul Reviewed-by: Roland Scheidegger --- src/gallium/auxiliary/draw/draw_vs.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/gallium/auxiliary/draw/draw_vs.c') diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index afec376..95f678a 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -49,13 +49,6 @@ DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE) -void draw_vs_set_viewport( struct draw_context *draw, - const struct pipe_viewport_state *viewport ) -{ -} - - - struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader) -- cgit v1.1