From af249a7da9bf2621ab836d5074ef692677b11bbf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sat, 16 Apr 2016 14:41:57 +0200 Subject: gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_* Acked-by: Jose Fonseca --- src/gallium/auxiliary/tgsi/tgsi_info.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/gallium/auxiliary/tgsi/tgsi_info.c') diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c index 462bd15..292d70f 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_info.c +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c @@ -296,15 +296,15 @@ const char * tgsi_get_processor_name( uint processor ) { switch (processor) { - case TGSI_PROCESSOR_VERTEX: + case PIPE_SHADER_VERTEX: return "vertex shader"; - case TGSI_PROCESSOR_FRAGMENT: + case PIPE_SHADER_FRAGMENT: return "fragment shader"; - case TGSI_PROCESSOR_GEOMETRY: + case PIPE_SHADER_GEOMETRY: return "geometry shader"; - case TGSI_PROCESSOR_TESS_CTRL: + case PIPE_SHADER_TESS_CTRL: return "tessellation control shader"; - case TGSI_PROCESSOR_TESS_EVAL: + case PIPE_SHADER_TESS_EVAL: return "tessellation evaluation shader"; default: return "unknown shader type!"; -- cgit v1.1