From 17350ea979b883662573dac136cd9efb49938210 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 29 May 2013 15:35:38 +0200 Subject: gallium/u_blitter: make clearing independent of the number of bound colorbuffers We can use the fragment shader TGSI property WRITES_ALL_CBUFS. Reviewed-by: Brian Paul --- src/gallium/auxiliary/util/u_blitter.c | 80 +++++++++++----------------------- 1 file changed, 25 insertions(+), 55 deletions(-) (limited to 'src/gallium/auxiliary/util/u_blitter.c') diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 8c871fd..4ce2bfb 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -67,9 +67,9 @@ struct blitter_context_priv void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ /* Fragment shaders. */ - /* The shader at index i outputs color to color buffers 0,1,...,i-1. */ - void *fs_col[PIPE_MAX_COLOR_BUFS+1]; - void *fs_col_int[PIPE_MAX_COLOR_BUFS+1]; + void *fs_empty; + void *fs_write_one_cbuf; + void *fs_write_all_cbufs; /* FS which outputs a color from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ @@ -301,7 +301,16 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) } } - /* fragment shaders are created on-demand */ + /* Fragment shaders are created on-demand, except these. + * The interpolation must be constant for integer texture clearing to work. + */ + ctx->fs_empty = util_make_empty_fragment_shader(pipe); + ctx->fs_write_one_cbuf = + util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_CONSTANT, FALSE); + ctx->fs_write_all_cbufs = + util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_CONSTANT, TRUE); /* vertex shaders */ { @@ -379,13 +388,9 @@ void util_blitter_destroy(struct blitter_context *blitter) if (ctx->fs_texfetch_stencil[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]); } - - for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) { - if (ctx->fs_col[i]) - ctx->delete_fs_state(pipe, ctx->fs_col[i]); - if (ctx->fs_col_int[i]) - ctx->delete_fs_state(pipe, ctx->fs_col_int[i]); - } + ctx->delete_fs_state(pipe, ctx->fs_empty); + ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf); + ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs); pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear); pipe->delete_sampler_state(pipe, ctx->sampler_state_rect); @@ -732,30 +737,6 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx, ctx->dst_height = height; } -static void *blitter_get_fs_col(struct blitter_context_priv *ctx, - unsigned num_cbufs, boolean int_format) -{ - struct pipe_context *pipe = ctx->base.pipe; - - assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); - - if (int_format) { - if (!ctx->fs_col_int[num_cbufs]) - ctx->fs_col_int[num_cbufs] = - util_make_fragment_cloneinput_shader(pipe, num_cbufs, - TGSI_SEMANTIC_GENERIC, - TGSI_INTERPOLATE_CONSTANT); - return ctx->fs_col_int[num_cbufs]; - } else { - if (!ctx->fs_col[num_cbufs]) - ctx->fs_col[num_cbufs] = - util_make_fragment_cloneinput_shader(pipe, num_cbufs, - TGSI_SEMANTIC_GENERIC, - TGSI_INTERPOLATE_LINEAR); - return ctx->fs_col[num_cbufs]; - } -} - static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, enum pipe_texture_target target, unsigned nr_samples) @@ -910,22 +891,15 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_screen *screen = blitter->pipe->screen; - unsigned num_cbufs, i, target, max_samples; + unsigned i, target, max_samples; boolean has_arraytex, has_cubearraytex; - num_cbufs = MAX2(screen->get_param(screen, - PIPE_CAP_MAX_RENDER_TARGETS), 1); max_samples = ctx->has_texture_multisample ? 2 : 1; has_arraytex = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0; has_cubearraytex = screen->get_param(screen, PIPE_CAP_CUBE_MAP_ARRAY) != 0; - for (i = 0; i < num_cbufs; i++) { - blitter_get_fs_col(ctx, i, FALSE); - blitter_get_fs_col(ctx, i, TRUE); - } - /* It only matters if i <= 1 or > 1. */ for (i = 1; i <= max_samples; i++) { for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) { @@ -1007,7 +981,6 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter, static void util_blitter_clear_custom(struct blitter_context *blitter, unsigned width, unsigned height, - unsigned num_cbufs, unsigned clear_buffers, enum pipe_format cbuf_format, const union pipe_color_union *color, @@ -1017,8 +990,6 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->base.pipe; struct pipe_stencil_ref sr = { { 0 } }; - boolean int_format = util_format_is_pure_integer(cbuf_format); - assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); blitter_set_running_flag(ctx); blitter_check_saved_vertex_states(ctx); @@ -1056,7 +1027,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, } else { pipe->bind_vertex_elements_state(pipe, ctx->velem_state); } - ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format)); + ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs); pipe->set_sample_mask(pipe, ~0); blitter_set_common_draw_rect_state(ctx, FALSE); @@ -1072,13 +1043,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, void util_blitter_clear(struct blitter_context *blitter, unsigned width, unsigned height, - unsigned num_cbufs, unsigned clear_buffers, enum pipe_format cbuf_format, const union pipe_color_union *color, double depth, unsigned stencil) { - util_blitter_clear_custom(blitter, width, height, num_cbufs, + util_blitter_clear_custom(blitter, width, height, clear_buffers, cbuf_format, color, depth, stencil, NULL, NULL); } @@ -1088,7 +1058,7 @@ void util_blitter_custom_clear_depth(struct blitter_context *blitter, double depth, void *custom_dsa) { static const union pipe_color_union color; - util_blitter_clear_custom(blitter, width, height, 0, + util_blitter_clear_custom(blitter, width, height, 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa); } @@ -1559,7 +1529,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, /* bind states */ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE)); + ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1627,7 +1597,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, /* hmm that should be illegal probably, or make it a no-op somewhere */ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); + ctx->bind_fs_state(pipe, ctx->fs_empty); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1678,7 +1648,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] : ctx->blend[0]); pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage); - ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); + ctx->bind_fs_state(pipe, ctx->fs_empty); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1855,7 +1825,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter, pipe->bind_blend_state(pipe, custom_blend); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE)); + ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf); pipe->set_sample_mask(pipe, sample_mask); memset(&surf_tmpl, 0, sizeof(surf_tmpl)); @@ -1918,7 +1888,7 @@ void util_blitter_custom_color(struct blitter_context *blitter, pipe->bind_blend_state(pipe, custom_blend ? custom_blend : ctx->blend[PIPE_MASK_RGBA]); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE)); + ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1); -- cgit v1.1