From 30671cecc0817ffe59b47e8f70b584bb55447f5d Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Thu, 2 May 2013 13:49:30 +0800 Subject: util/prim: use vertex count info in u_validate_pipe_prim() As a side effect, primitives with adjacency are now correctly validated. Signed-off-by: Chia-I Wu Acked-by: Zack Rusin --- src/gallium/auxiliary/util/u_prim.h | 34 ++-------------------------------- 1 file changed, 2 insertions(+), 32 deletions(-) (limited to 'src/gallium/auxiliary/util/u_prim.h') diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h index 7415e76..94312c2 100644 --- a/src/gallium/auxiliary/util/u_prim.h +++ b/src/gallium/auxiliary/util/u_prim.h @@ -138,39 +138,9 @@ u_prim_vertex_count(unsigned prim) static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr ) { - boolean ok = TRUE; - - switch (pipe_prim) { - case PIPE_PRIM_POINTS: - ok = (nr >= 1); - break; - case PIPE_PRIM_LINES: - ok = (nr >= 2); - break; - case PIPE_PRIM_LINE_STRIP: - case PIPE_PRIM_LINE_LOOP: - ok = (nr >= 2); - break; - case PIPE_PRIM_TRIANGLES: - ok = (nr >= 3); - break; - case PIPE_PRIM_TRIANGLE_STRIP: - case PIPE_PRIM_TRIANGLE_FAN: - case PIPE_PRIM_POLYGON: - ok = (nr >= 3); - break; - case PIPE_PRIM_QUADS: - ok = (nr >= 4); - break; - case PIPE_PRIM_QUAD_STRIP: - ok = (nr >= 4); - break; - default: - ok = 0; - break; - } + const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); - return ok; + return (count && nr >= count->min); } -- cgit v1.1