From fa0f48504a32642d688d4b81f62eea54c693b23f Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 13 Mar 2009 16:22:35 +0000 Subject: gallium: no need to keep a copy of shader tokens in state tracker Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver... --- src/gallium/auxiliary/util/u_simple_shaders.h | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) (limited to 'src/gallium/auxiliary/util/u_simple_shaders.h') diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index 99b8d90..6f8d96a 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -46,22 +46,15 @@ extern void * util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint num_attribs, const uint *semantic_names, - const uint *semantic_indexes, - struct pipe_shader_state *shader); + const uint *semantic_indexes); extern void * -util_make_fragment_tex_shader(struct pipe_context *pipe, - struct pipe_shader_state *shader); +util_make_fragment_tex_shader(struct pipe_context *pipe); extern void * -util_make_fragment_passthrough_shader(struct pipe_context *pipe, - struct pipe_shader_state *shader); - - -extern void -util_free_shader(struct pipe_shader_state *shader); +util_make_fragment_passthrough_shader(struct pipe_context *pipe); #ifdef __cplusplus -- cgit v1.1