From e64633e8c3a5498998a45ab721bf80edca101cf5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sun, 22 Sep 2013 13:06:27 +0200 Subject: r600g,radeonsi: share r600_texture.c The function r600_choose_tiling is new and needs a review. The only change in functionality is that it enables 2D tiling for compressed textures on SI. It was probably accidentally turned off. v2: don't make scanout buffers linear --- src/gallium/drivers/r600/r600_texture.c | 947 -------------------------------- 1 file changed, 947 deletions(-) delete mode 100644 src/gallium/drivers/r600/r600_texture.c (limited to 'src/gallium/drivers/r600/r600_texture.c') diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c deleted file mode 100644 index dcceda3..0000000 --- a/src/gallium/drivers/r600/r600_texture.c +++ /dev/null @@ -1,947 +0,0 @@ -/* - * Copyright 2010 Jerome Glisse - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Jerome Glisse - * Corbin Simpson - */ -#include "r600_formats.h" -#include "r600d.h" - -#include -#include "util/u_memory.h" - - -/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */ -static void r600_copy_region_with_blit(struct pipe_context *pipe, - struct pipe_resource *dst, - unsigned dst_level, - unsigned dstx, unsigned dsty, unsigned dstz, - struct pipe_resource *src, - unsigned src_level, - const struct pipe_box *src_box) -{ - struct pipe_blit_info blit; - - memset(&blit, 0, sizeof(blit)); - blit.src.resource = src; - blit.src.format = src->format; - blit.src.level = src_level; - blit.src.box = *src_box; - blit.dst.resource = dst; - blit.dst.format = dst->format; - blit.dst.level = dst_level; - blit.dst.box.x = dstx; - blit.dst.box.y = dsty; - blit.dst.box.z = dstz; - blit.dst.box.width = src_box->width; - blit.dst.box.height = src_box->height; - blit.dst.box.depth = src_box->depth; - blit.mask = util_format_get_mask(src->format) & - util_format_get_mask(dst->format); - blit.filter = PIPE_TEX_FILTER_NEAREST; - - if (blit.mask) { - pipe->blit(pipe, &blit); - } -} - -/* Copy from a full GPU texture to a transfer's staging one. */ -static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) -{ - struct r600_context *rctx = (struct r600_context*)ctx; - struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; - struct pipe_resource *dst = &rtransfer->staging->b.b; - struct pipe_resource *src = transfer->resource; - - if (src->nr_samples > 1) { - r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, - src, transfer->level, &transfer->box); - return; - } - - if (!rctx->b.dma_copy(ctx, dst, 0, 0, 0, 0, - src, transfer->level, - &transfer->box)) { - ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0, - src, transfer->level, &transfer->box); - } -} - -/* Copy from a transfer's staging texture to a full GPU one. */ -static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) -{ - struct r600_context *rctx = (struct r600_context*)ctx; - struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; - struct pipe_resource *dst = transfer->resource; - struct pipe_resource *src = &rtransfer->staging->b.b; - struct pipe_box sbox; - - u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); - - if (dst->nr_samples > 1) { - r600_copy_region_with_blit(ctx, dst, transfer->level, - transfer->box.x, transfer->box.y, transfer->box.z, - src, 0, &sbox); - return; - } - - if (!rctx->b.dma_copy(ctx, dst, transfer->level, - transfer->box.x, transfer->box.y, transfer->box.z, - src, 0, &sbox)) { - ctx->resource_copy_region(ctx, dst, transfer->level, - transfer->box.x, transfer->box.y, transfer->box.z, - src, 0, &sbox); - } -} - -static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level, - const struct pipe_box *box) -{ - enum pipe_format format = rtex->resource.b.b.format; - - return rtex->surface.level[level].offset + - box->z * rtex->surface.level[level].slice_size + - box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes + - box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); -} - -static int r600_init_surface(struct r600_screen *rscreen, - struct radeon_surface *surface, - const struct pipe_resource *ptex, - unsigned array_mode, - bool is_flushed_depth) -{ - const struct util_format_description *desc = - util_format_description(ptex->format); - bool is_depth, is_stencil; - - is_depth = util_format_has_depth(desc); - is_stencil = util_format_has_stencil(desc); - - surface->npix_x = ptex->width0; - surface->npix_y = ptex->height0; - surface->npix_z = ptex->depth0; - surface->blk_w = util_format_get_blockwidth(ptex->format); - surface->blk_h = util_format_get_blockheight(ptex->format); - surface->blk_d = 1; - surface->array_size = 1; - surface->last_level = ptex->last_level; - - if (rscreen->b.chip_class >= EVERGREEN && !is_flushed_depth && - ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { - surface->bpe = 4; /* stencil is allocated separately on evergreen */ - } else { - surface->bpe = util_format_get_blocksize(ptex->format); - /* align byte per element on dword */ - if (surface->bpe == 3) { - surface->bpe = 4; - } - } - - surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1; - surface->flags = 0; - - switch (array_mode) { - case V_038000_ARRAY_1D_TILED_THIN1: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE); - break; - case V_038000_ARRAY_2D_TILED_THIN1: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE); - break; - case V_038000_ARRAY_LINEAR_ALIGNED: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE); - break; - case V_038000_ARRAY_LINEAR_GENERAL: - default: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE); - break; - } - switch (ptex->target) { - case PIPE_TEXTURE_1D: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE); - break; - case PIPE_TEXTURE_RECT: - case PIPE_TEXTURE_2D: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE); - break; - case PIPE_TEXTURE_3D: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE); - break; - case PIPE_TEXTURE_1D_ARRAY: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE); - surface->array_size = ptex->array_size; - break; - case PIPE_TEXTURE_2D_ARRAY: - case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d layout for now */ - surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE); - surface->array_size = ptex->array_size; - break; - case PIPE_TEXTURE_CUBE: - surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE); - break; - case PIPE_BUFFER: - default: - return -EINVAL; - } - if (ptex->bind & PIPE_BIND_SCANOUT) { - surface->flags |= RADEON_SURF_SCANOUT; - } - - if (!is_flushed_depth && is_depth) { - surface->flags |= RADEON_SURF_ZBUFFER; - - if (is_stencil) { - surface->flags |= RADEON_SURF_SBUFFER | - RADEON_SURF_HAS_SBUFFER_MIPTREE; - } - } - return 0; -} - -static int r600_setup_surface(struct pipe_screen *screen, - struct r600_texture *rtex, - unsigned pitch_in_bytes_override) -{ - struct r600_screen *rscreen = (struct r600_screen*)screen; - int r; - - r = rscreen->b.ws->surface_init(rscreen->b.ws, &rtex->surface); - if (r) { - return r; - } - rtex->size = rtex->surface.bo_size; - if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) { - /* old ddx on evergreen over estimate alignment for 1d, only 1 level - * for those - */ - rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe; - rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override; - rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y; - if (rtex->surface.flags & RADEON_SURF_SBUFFER) { - rtex->surface.stencil_offset = - rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size; - } - } - return 0; -} - -static boolean r600_texture_get_handle(struct pipe_screen* screen, - struct pipe_resource *ptex, - struct winsys_handle *whandle) -{ - struct r600_texture *rtex = (struct r600_texture*)ptex; - struct r600_resource *resource = &rtex->resource; - struct radeon_surface *surface = &rtex->surface; - struct r600_screen *rscreen = (struct r600_screen*)screen; - - rscreen->b.ws->buffer_set_tiling(resource->buf, - NULL, - surface->level[0].mode >= RADEON_SURF_MODE_1D ? - RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR, - surface->level[0].mode >= RADEON_SURF_MODE_2D ? - RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR, - surface->bankw, surface->bankh, - surface->tile_split, - surface->stencil_tile_split, - surface->mtilea, - rtex->surface.level[0].pitch_bytes); - - return rscreen->b.ws->buffer_get_handle(resource->buf, - rtex->surface.level[0].pitch_bytes, whandle); -} - -static void r600_texture_destroy(struct pipe_screen *screen, - struct pipe_resource *ptex) -{ - struct r600_texture *rtex = (struct r600_texture*)ptex; - struct r600_resource *resource = &rtex->resource; - - if (rtex->flushed_depth_texture) - pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL); - - pipe_resource_reference((struct pipe_resource**)&rtex->htile, NULL); - if (rtex->cmask_buffer != &rtex->resource) { - pipe_resource_reference((struct pipe_resource**)&rtex->cmask_buffer, NULL); - } - pb_reference(&resource->buf, NULL); - FREE(rtex); -} - -static const struct u_resource_vtbl r600_texture_vtbl; - -/* The number of samples can be specified independently of the texture. */ -void r600_texture_get_fmask_info(struct r600_screen *rscreen, - struct r600_texture *rtex, - unsigned nr_samples, - struct r600_fmask_info *out) -{ - /* FMASK is allocated like an ordinary texture. */ - struct radeon_surface fmask = rtex->surface; - - memset(out, 0, sizeof(*out)); - - fmask.bo_alignment = 0; - fmask.bo_size = 0; - fmask.nsamples = 1; - fmask.flags |= RADEON_SURF_FMASK; - - switch (nr_samples) { - case 2: - case 4: - fmask.bpe = 1; - fmask.bankh = 4; - break; - case 8: - fmask.bpe = 4; - break; - default: - R600_ERR("Invalid sample count for FMASK allocation.\n"); - return; - } - - /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption. - * This can be fixed by writing a separate FMASK allocator specifically - * for R600-R700 asics. */ - if (rscreen->b.chip_class <= R700) { - fmask.bpe *= 2; - } - - if (rscreen->b.ws->surface_init(rscreen->b.ws, &fmask)) { - R600_ERR("Got error in surface_init while allocating FMASK.\n"); - return; - } - - assert(fmask.level[0].mode == RADEON_SURF_MODE_2D); - - out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64; - if (out->slice_tile_max) - out->slice_tile_max -= 1; - - out->bank_height = fmask.bankh; - out->alignment = MAX2(256, fmask.bo_alignment); - out->size = fmask.bo_size; -} - -static void r600_texture_allocate_fmask(struct r600_screen *rscreen, - struct r600_texture *rtex) -{ - struct r600_fmask_info fmask; - - r600_texture_get_fmask_info(rscreen, rtex, - rtex->resource.b.b.nr_samples, &fmask); - - rtex->fmask.bank_height = fmask.bank_height; - rtex->fmask.slice_tile_max = fmask.slice_tile_max; - rtex->fmask.offset = align(rtex->size, fmask.alignment); - rtex->fmask.size = fmask.size; - rtex->size = rtex->fmask.offset + rtex->fmask.size; -#if 0 - printf("FMASK width=%u, height=%i, bits=%u, size=%u\n", - fmask.npix_x, fmask.npix_y, fmask.bpe * fmask.nsamples, rtex->fmask_size); -#endif -} - -void r600_texture_get_cmask_info(struct r600_screen *rscreen, - struct r600_texture *rtex, - struct r600_cmask_info *out) -{ - unsigned cmask_tile_width = 8; - unsigned cmask_tile_height = 8; - unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height; - unsigned element_bits = 4; - unsigned cmask_cache_bits = 1024; - unsigned num_pipes = rscreen->b.tiling_info.num_channels; - unsigned pipe_interleave_bytes = rscreen->b.tiling_info.group_bytes; - - unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes; - unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements; - unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile); - unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile); - unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width; - - unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width); - unsigned height = align(rtex->surface.npix_y, macro_tile_height); - - unsigned base_align = num_pipes * pipe_interleave_bytes; - unsigned slice_bytes = - ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements; - - assert(macro_tile_width % 128 == 0); - assert(macro_tile_height % 128 == 0); - - out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1; - out->alignment = MAX2(256, base_align); - out->size = rtex->surface.array_size * align(slice_bytes, base_align); -} - -static void r600_texture_allocate_cmask(struct r600_screen *rscreen, - struct r600_texture *rtex) -{ - struct r600_cmask_info cmask; - - r600_texture_get_cmask_info(rscreen, rtex, &cmask); - - rtex->cmask.slice_tile_max = cmask.slice_tile_max; - rtex->cmask.offset = align(rtex->size, cmask.alignment); - rtex->cmask.size = cmask.size; - rtex->size = rtex->cmask.offset + rtex->cmask.size; -#if 0 - printf("CMASK: macro tile width = %u, macro tile height = %u, " - "pitch elements = %u, height = %u, slice tile max = %u\n", - macro_tile_width, macro_tile_height, pitch_elements, height, - rtex->cmask_slice_tile_max); -#endif -} - -void r600_texture_init_cmask(struct r600_screen *rscreen, - struct r600_texture *rtex) { - struct r600_cmask_info cmask; - - assert(rtex->cmask.size == 0); - - r600_texture_get_cmask_info(rscreen, rtex, &cmask); - rtex->cmask.slice_tile_max = cmask.slice_tile_max; - rtex->cmask.offset = 0; - rtex->cmask.size = cmask.size; - rtex->cmask_buffer = (struct r600_resource *)pipe_buffer_create(&rscreen->b.b, - PIPE_BIND_CUSTOM, PIPE_USAGE_STATIC, rtex->cmask.size); - - if (rtex->cmask_buffer == NULL) { - rtex->cmask.size = 0; - } -} - -static struct r600_texture * -r600_texture_create_object(struct pipe_screen *screen, - const struct pipe_resource *base, - unsigned pitch_in_bytes_override, - struct pb_buffer *buf, - struct radeon_surface *surface) -{ - struct r600_texture *rtex; - struct r600_resource *resource; - struct r600_screen *rscreen = (struct r600_screen*)screen; - int r; - - rtex = CALLOC_STRUCT(r600_texture); - if (rtex == NULL) - return NULL; - - resource = &rtex->resource; - resource->b.b = *base; - resource->b.vtbl = &r600_texture_vtbl; - pipe_reference_init(&resource->b.b.reference, 1); - resource->b.b.screen = screen; - rtex->pitch_override = pitch_in_bytes_override; - - /* don't include stencil-only formats which we don't support for rendering */ - rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); - - rtex->surface = *surface; - r = r600_setup_surface(screen, rtex, pitch_in_bytes_override); - if (r) { - FREE(rtex); - return NULL; - } - - rtex->cmask_buffer = NULL; - if (base->nr_samples > 1 && !rtex->is_depth && !buf) { - r600_texture_allocate_fmask(rscreen, rtex); - r600_texture_allocate_cmask(rscreen, rtex); - rtex->cmask_buffer = &rtex->resource; - } - - if (!rtex->is_depth && base->nr_samples > 1 && - (!rtex->fmask.size || !rtex->cmask.size)) { - FREE(rtex); - return NULL; - } - - /* Tiled depth textures utilize the non-displayable tile order. */ - rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D; - - /* only enable hyperz for PIPE_TEXTURE_2D not for PIPE_TEXTURE_2D_ARRAY - * Thought it might still be interessting to use hyperz for texture - * array without using fast clear features - */ - rtex->htile = NULL; - if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH)) && - util_format_is_depth_or_stencil(base->format) && - rscreen->b.info.drm_minor >= 26 && - !(rscreen->b.debug_flags & DBG_NO_HYPERZ) && - base->target == PIPE_TEXTURE_2D && - rtex->surface.level[0].nblk_x >= 32 && - rtex->surface.level[0].nblk_y >= 32) { - unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w; - unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h; - unsigned htile_size; - unsigned npipes = rscreen->b.info.r600_num_tile_pipes; - - /* this alignment and htile size only apply to linear htile buffer */ - sw = align(sw, 16 << 3); - sh = align(sh, npipes << 3); - htile_size = (sw >> 3) * (sh >> 3) * 4; - /* must be aligned with 2K * npipes */ - htile_size = align(htile_size, (2 << 10) * npipes); - - rtex->htile = (struct r600_resource*)pipe_buffer_create(&rscreen->b.b, PIPE_BIND_CUSTOM, - PIPE_USAGE_STATIC, htile_size); - if (rtex->htile == NULL) { - /* this is not a fatal error as we can still keep rendering - * without htile buffer - */ - R600_ERR("r600: failed to create bo for htile buffers\n"); - } else { - r600_screen_clear_buffer(&rscreen->b, &rtex->htile->b.b, 0, htile_size, 0); - } - } - - /* Now create the backing buffer. */ - if (!buf) { - unsigned base_align = rtex->surface.bo_alignment; - unsigned usage = rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D ? - PIPE_USAGE_STATIC : base->usage; - - if (!r600_init_resource(rscreen, resource, rtex->size, base_align, FALSE, usage)) { - FREE(rtex); - return NULL; - } - } else { - /* This is usually the window framebuffer. We want it in VRAM, always. */ - resource->buf = buf; - resource->cs_buf = rscreen->b.ws->buffer_get_cs_handle(buf); - resource->domains = RADEON_DOMAIN_VRAM; - } - - if (rtex->cmask.size) { - /* Initialize the cmask to 0xCC (= compressed state). */ - r600_screen_clear_buffer(&rscreen->b, &rtex->cmask_buffer->b.b, - rtex->cmask.offset, rtex->cmask.size, 0xCCCCCCCC); - } - - if (rscreen->b.debug_flags & DBG_VM) { - fprintf(stderr, "VM start=0x%llX end=0x%llX | Texture %ix%ix%i, %i levels, %i samples, %s\n", - r600_resource_va(screen, &rtex->resource.b.b), - r600_resource_va(screen, &rtex->resource.b.b) + rtex->resource.buf->size, - base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1, - base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format)); - } - - if (rscreen->b.debug_flags & DBG_TEX_DEPTH && rtex->is_depth && rtex->non_disp_tiling) { - printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, " - "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, " - "bpe=%u, nsamples=%u, flags=%u\n", - rtex->surface.npix_x, rtex->surface.npix_y, - rtex->surface.npix_z, rtex->surface.blk_w, - rtex->surface.blk_h, rtex->surface.blk_d, - rtex->surface.array_size, rtex->surface.last_level, - rtex->surface.bpe, rtex->surface.nsamples, - rtex->surface.flags); - if (rtex->surface.flags & RADEON_SURF_ZBUFFER) { - for (int i = 0; i <= rtex->surface.last_level; i++) { - printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, " - "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " - "nblk_z=%u, pitch_bytes=%u, mode=%u\n", - i, (unsigned long long)rtex->surface.level[i].offset, - (unsigned long long)rtex->surface.level[i].slice_size, - u_minify(rtex->resource.b.b.width0, i), - u_minify(rtex->resource.b.b.height0, i), - u_minify(rtex->resource.b.b.depth0, i), - rtex->surface.level[i].nblk_x, - rtex->surface.level[i].nblk_y, - rtex->surface.level[i].nblk_z, - rtex->surface.level[i].pitch_bytes, - rtex->surface.level[i].mode); - } - } - if (rtex->surface.flags & RADEON_SURF_SBUFFER) { - for (int i = 0; i <= rtex->surface.last_level; i++) { - printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, " - "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " - "nblk_z=%u, pitch_bytes=%u, mode=%u\n", - i, (unsigned long long)rtex->surface.stencil_level[i].offset, - (unsigned long long)rtex->surface.stencil_level[i].slice_size, - u_minify(rtex->resource.b.b.width0, i), - u_minify(rtex->resource.b.b.height0, i), - u_minify(rtex->resource.b.b.depth0, i), - rtex->surface.stencil_level[i].nblk_x, - rtex->surface.stencil_level[i].nblk_y, - rtex->surface.stencil_level[i].nblk_z, - rtex->surface.stencil_level[i].pitch_bytes, - rtex->surface.stencil_level[i].mode); - } - } - } - return rtex; -} - -struct pipe_resource *r600_texture_create(struct pipe_screen *screen, - const struct pipe_resource *templ) -{ - struct r600_screen *rscreen = (struct r600_screen*)screen; - struct radeon_surface surface; - const struct util_format_description *desc = util_format_description(templ->format); - unsigned array_mode; - int r; - - /* Default tiling mode for staging textures. */ - array_mode = V_038000_ARRAY_LINEAR_ALIGNED; - - /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. That's not an issue, - * because 422 formats are used for videos, which prefer linear buffers - * for fast uploads anyway. */ - if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) && - (desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) && - !(templ->bind & PIPE_BIND_LINEAR)) { - if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) { - array_mode = V_038000_ARRAY_2D_TILED_THIN1; - } else if (!(templ->bind & PIPE_BIND_SCANOUT) && - templ->usage != PIPE_USAGE_STAGING && - templ->usage != PIPE_USAGE_STREAM && - templ->target != PIPE_TEXTURE_1D && - templ->target != PIPE_TEXTURE_1D_ARRAY && - templ->height0 > 3) { - array_mode = V_038000_ARRAY_2D_TILED_THIN1; - } else if (util_format_is_compressed(templ->format)) { - array_mode = V_038000_ARRAY_1D_TILED_THIN1; - } - } - - r = r600_init_surface(rscreen, &surface, templ, array_mode, - templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH); - if (r) { - return NULL; - } - r = rscreen->b.ws->surface_best(rscreen->b.ws, &surface); - if (r) { - return NULL; - } - return (struct pipe_resource *)r600_texture_create_object(screen, templ, - 0, NULL, &surface); -} - -struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen, - const struct pipe_resource *templ, - struct winsys_handle *whandle) -{ - struct r600_screen *rscreen = (struct r600_screen*)screen; - struct pb_buffer *buf = NULL; - unsigned stride = 0; - unsigned array_mode = 0; - enum radeon_bo_layout micro, macro; - struct radeon_surface surface; - int r; - - /* Support only 2D textures without mipmaps */ - if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) || - templ->depth0 != 1 || templ->last_level != 0) - return NULL; - - buf = rscreen->b.ws->buffer_from_handle(rscreen->b.ws, whandle, &stride); - if (!buf) - return NULL; - - rscreen->b.ws->buffer_get_tiling(buf, µ, ¯o, - &surface.bankw, &surface.bankh, - &surface.tile_split, - &surface.stencil_tile_split, - &surface.mtilea); - - if (macro == RADEON_LAYOUT_TILED) - array_mode = V_0280A0_ARRAY_2D_TILED_THIN1; - else if (micro == RADEON_LAYOUT_TILED) - array_mode = V_0280A0_ARRAY_1D_TILED_THIN1; - else - array_mode = V_038000_ARRAY_LINEAR_ALIGNED; - - r = r600_init_surface(rscreen, &surface, templ, array_mode, false); - if (r) { - return NULL; - } - return (struct pipe_resource *)r600_texture_create_object(screen, templ, - stride, buf, &surface); -} - -bool r600_init_flushed_depth_texture(struct pipe_context *ctx, - struct pipe_resource *texture, - struct r600_texture **staging) -{ - struct r600_texture *rtex = (struct r600_texture*)texture; - struct pipe_resource resource; - struct r600_texture **flushed_depth_texture = staging ? - staging : &rtex->flushed_depth_texture; - - if (!staging && rtex->flushed_depth_texture) - return true; /* it's ready */ - - resource.target = texture->target; - resource.format = texture->format; - resource.width0 = texture->width0; - resource.height0 = texture->height0; - resource.depth0 = texture->depth0; - resource.array_size = texture->array_size; - resource.last_level = texture->last_level; - resource.nr_samples = texture->nr_samples; - resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC; - resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL; - resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH; - - if (staging) - resource.flags |= R600_RESOURCE_FLAG_TRANSFER; - - *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource); - if (*flushed_depth_texture == NULL) { - R600_ERR("failed to create temporary texture to hold flushed depth\n"); - return false; - } - - (*flushed_depth_texture)->is_flushing_texture = TRUE; - (*flushed_depth_texture)->non_disp_tiling = false; - return true; -} - -/** - * Initialize the pipe_resource descriptor to be of the same size as the box, - * which is supposed to hold a subregion of the texture "orig" at the given - * mipmap level. - */ -static void r600_init_temp_resource_from_box(struct pipe_resource *res, - struct pipe_resource *orig, - const struct pipe_box *box, - unsigned level, unsigned flags) -{ - memset(res, 0, sizeof(*res)); - res->format = orig->format; - res->width0 = box->width; - res->height0 = box->height; - res->depth0 = 1; - res->array_size = 1; - res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC; - res->flags = flags; - - /* We must set the correct texture target and dimensions for a 3D box. */ - if (box->depth > 1 && util_max_layer(orig, level) > 0) - res->target = orig->target; - else - res->target = PIPE_TEXTURE_2D; - - switch (res->target) { - case PIPE_TEXTURE_1D_ARRAY: - case PIPE_TEXTURE_2D_ARRAY: - case PIPE_TEXTURE_CUBE_ARRAY: - res->array_size = box->depth; - break; - case PIPE_TEXTURE_3D: - res->depth0 = box->depth; - break; - default:; - } -} - -static void *r600_texture_transfer_map(struct pipe_context *ctx, - struct pipe_resource *texture, - unsigned level, - unsigned usage, - const struct pipe_box *box, - struct pipe_transfer **ptransfer) -{ - struct r600_context *rctx = (struct r600_context*)ctx; - struct r600_texture *rtex = (struct r600_texture*)texture; - struct r600_transfer *trans; - boolean use_staging_texture = FALSE; - struct r600_resource *buf; - unsigned offset = 0; - char *map; - - /* We cannot map a tiled texture directly because the data is - * in a different order, therefore we do detiling using a blit. - * - * Also, use a temporary in GTT memory for read transfers, as - * the CPU is much happier reading out of cached system memory - * than uncached VRAM. - */ - if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D) { - use_staging_texture = TRUE; - } - - /* Use a staging texture for uploads if the underlying BO is busy. */ - if (!(usage & PIPE_TRANSFER_READ) && - (r600_rings_is_buffer_referenced(&rctx->b, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) || - rctx->b.ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) { - use_staging_texture = TRUE; - } - - if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) { - use_staging_texture = FALSE; - } - - if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) { - return NULL; - } - - trans = CALLOC_STRUCT(r600_transfer); - if (trans == NULL) - return NULL; - trans->transfer.resource = texture; - trans->transfer.level = level; - trans->transfer.usage = usage; - trans->transfer.box = *box; - - if (rtex->is_depth) { - struct r600_texture *staging_depth; - - if (rtex->resource.b.b.nr_samples > 1) { - /* MSAA depth buffers need to be converted to single sample buffers. - * - * Mapping MSAA depth buffers can occur if ReadPixels is called - * with a multisample GLX visual. - * - * First downsample the depth buffer to a temporary texture, - * then decompress the temporary one to staging. - * - * Only the region being mapped is transfered. - */ - struct pipe_resource resource; - - r600_init_temp_resource_from_box(&resource, texture, box, level, 0); - - if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) { - R600_ERR("failed to create temporary texture to hold untiled copy\n"); - FREE(trans); - return NULL; - } - - if (usage & PIPE_TRANSFER_READ) { - struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource); - - r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box); - r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth, - 0, 0, 0, box->depth, 0, 0); - pipe_resource_reference((struct pipe_resource**)&temp, NULL); - } - } - else { - /* XXX: only readback the rectangle which is being mapped? */ - /* XXX: when discard is true, no need to read back from depth texture */ - if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) { - R600_ERR("failed to create temporary texture to hold untiled copy\n"); - FREE(trans); - return NULL; - } - - r600_blit_decompress_depth(ctx, rtex, staging_depth, - level, level, - box->z, box->z + box->depth - 1, - 0, 0); - - offset = r600_texture_get_offset(staging_depth, level, box); - } - - trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes; - trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size; - trans->staging = (struct r600_resource*)staging_depth; - } else if (use_staging_texture) { - struct pipe_resource resource; - struct r600_texture *staging; - - r600_init_temp_resource_from_box(&resource, texture, box, level, - R600_RESOURCE_FLAG_TRANSFER); - - /* Create the temporary texture. */ - staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource); - if (staging == NULL) { - R600_ERR("failed to create temporary texture to hold untiled copy\n"); - FREE(trans); - return NULL; - } - trans->staging = &staging->resource; - trans->transfer.stride = staging->surface.level[0].pitch_bytes; - trans->transfer.layer_stride = staging->surface.level[0].slice_size; - if (usage & PIPE_TRANSFER_READ) { - r600_copy_to_staging_texture(ctx, trans); - } - } else { - /* the resource is mapped directly */ - trans->transfer.stride = rtex->surface.level[level].pitch_bytes; - trans->transfer.layer_stride = rtex->surface.level[level].slice_size; - offset = r600_texture_get_offset(rtex, level, box); - } - - if (trans->staging) { - buf = trans->staging; - } else { - buf = &rtex->resource; - } - - if (!(map = r600_buffer_map_sync_with_rings(&rctx->b, buf, usage))) { - pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL); - FREE(trans); - return NULL; - } - - *ptransfer = &trans->transfer; - return map + offset; -} - -static void r600_texture_transfer_unmap(struct pipe_context *ctx, - struct pipe_transfer* transfer) -{ - struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; - struct r600_context *rctx = (struct r600_context*)ctx; - struct radeon_winsys_cs_handle *buf; - struct pipe_resource *texture = transfer->resource; - struct r600_texture *rtex = (struct r600_texture*)texture; - - if (rtransfer->staging) { - buf = ((struct r600_resource *)rtransfer->staging)->cs_buf; - } else { - buf = ((struct r600_resource *)transfer->resource)->cs_buf; - } - rctx->b.ws->buffer_unmap(buf); - - if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) { - if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) { - ctx->resource_copy_region(ctx, texture, transfer->level, - transfer->box.x, transfer->box.y, transfer->box.z, - &rtransfer->staging->b.b, transfer->level, - &transfer->box); - } else { - r600_copy_from_staging_texture(ctx, rtransfer); - } - } - - if (rtransfer->staging) - pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL); - - FREE(transfer); -} - -static const struct u_resource_vtbl r600_texture_vtbl = -{ - r600_texture_get_handle, /* get_handle */ - r600_texture_destroy, /* resource_destroy */ - r600_texture_transfer_map, /* transfer_map */ - NULL, /* transfer_flush_region */ - r600_texture_transfer_unmap, /* transfer_unmap */ - NULL /* transfer_inline_write */ -}; -- cgit v1.1