From f78a6b1ce398a537d77c25b1a93f156109086975 Mon Sep 17 00:00:00 2001 From: Rob Clark Date: Fri, 24 Jun 2016 14:28:51 -0400 Subject: glsl: add driconf to zero-init unintialized vars Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark Reviewed-by: Kenneth Graunke --- src/gallium/include/state_tracker/st_api.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/include') diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h index 41daa47..21d5177 100644 --- a/src/gallium/include/state_tracker/st_api.h +++ b/src/gallium/include/state_tracker/st_api.h @@ -242,6 +242,7 @@ struct st_config_options unsigned force_glsl_version; boolean force_s3tc_enable; boolean allow_glsl_extension_directive_midshader; + boolean glsl_zero_init; }; /** -- cgit v1.1