From 248606a5f065b88ee6328c233e54f163088de5d5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Feb 2014 13:22:27 -0700 Subject: glsl: rename _restrict to restrict_flag To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword, though the docs only mention __restrict (with two underscores). Note: we may want to also rename _volatile to volatile_flag to be consistent. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900 Reviewed-by: Ian Romanick --- src/glsl/builtin_functions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/glsl/builtin_functions.cpp') diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 2905a35..b9dc959 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -4293,7 +4293,7 @@ builtin_builder::_image_prototype(const glsl_type *image_type, image->data.image.write_only = flags & IMAGE_FUNCTION_WRITE_ONLY; image->data.image.coherent = true; image->data.image._volatile = true; - image->data.image._restrict = true; + image->data.image.restrict_flag = true; return sig; } -- cgit v1.1