From 0cfac917554aeb46bd78ba5b5f5ee1c8ed1d68bc Mon Sep 17 00:00:00 2001 From: Fabian Bieler Date: Thu, 20 Mar 2014 22:34:42 +0100 Subject: glsl: make stand-alone compiler work with tessellation shaders. Reviewed-by: Kenneth Graunke --- src/glsl/main.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/glsl/main.cpp') diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 2341298..df93a01 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -204,6 +204,8 @@ initialize_context(struct gl_context *ctx, gl_api api) } ctx->Const.GenerateTemporaryNames = true; + ctx->Const.MaxPatchVertices = 32; + ctx->Driver.NewShader = _mesa_new_shader; } @@ -273,7 +275,7 @@ usage_fail(const char *name) { const char *header = - "usage: %s [options] \n" + "usage: %s [options] \n" "\n" "Possible options are:\n"; printf(header, name); @@ -373,6 +375,10 @@ main(int argc, char **argv) const char *const ext = & argv[optind][len - 5]; if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) shader->Type = GL_VERTEX_SHADER; + else if (strncmp(".tesc", ext, 5) == 0) + shader->Type = GL_TESS_CONTROL_SHADER; + else if (strncmp(".tese", ext, 5) == 0) + shader->Type = GL_TESS_EVALUATION_SHADER; else if (strncmp(".geom", ext, 5) == 0) shader->Type = GL_GEOMETRY_SHADER; else if (strncmp(".frag", ext, 5) == 0) -- cgit v1.1