From 16619477bc800d32b5bf2f38dd544960cf66c284 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Thu, 8 Oct 2015 15:59:56 -0700 Subject: mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h Reviewed-by: Topi Pohjolainen --- src/glsl/nir/shader_enums.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/glsl/nir/shader_enums.h') diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h index 77638ba..d1cf7ca 100644 --- a/src/glsl/nir/shader_enums.h +++ b/src/glsl/nir/shader_enums.h @@ -480,4 +480,21 @@ const char * gl_frag_result_name(gl_frag_result result); #define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with + * a layout qualifier. + * + * \see enum ir_depth_layout + */ +enum gl_frag_depth_layout +{ + FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ + FRAG_DEPTH_LAYOUT_ANY, + FRAG_DEPTH_LAYOUT_GREATER, + FRAG_DEPTH_LAYOUT_LESS, + FRAG_DEPTH_LAYOUT_UNCHANGED +}; + #endif /* SHADER_ENUMS_H */ -- cgit v1.1