From b548fdbed5c16f5c0dfc26f65b0037a85c567735 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Wed, 5 Oct 2016 16:51:02 -0700 Subject: anv/cmd_buffer: Don't call set_subpass in a secondary Initially, we had intended set_subpass to be an interesting function that did whatever (presumably a lot) setup we needed for a subpass. In reality, it just sets a pointer and a dirty bit and then emits depth and stencil state. When we call BeginCommandBuffer on a secondary, there's no point in setting depth and stencil state since it will already be set by the primary. Instead, the only thing we need to do at the start of a secondary is set the subpass pointer and the dirty bit. Signed-off-by: Jason Ekstrand Reviewed-by: Nanley Chery --- src/intel/vulkan/anv_private.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/intel/vulkan/anv_private.h') diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index 443c31f..4fa403f 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -1394,9 +1394,6 @@ void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); void anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer, const VkRenderPassBeginInfo *info); -void anv_cmd_buffer_set_subpass(struct anv_cmd_buffer *cmd_buffer, - struct anv_subpass *subpass); - struct anv_state anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer, gl_shader_stage stage); -- cgit v1.1