From 0ca401327ef9e280b3a8b008f1e41477afec3a35 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Mon, 5 Oct 2015 19:26:02 -0700 Subject: i965: Use a const nir_shader in backend_shader Reviewed-by: Topi Pohjolainen --- src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp') diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index 5775cd2..b710d64 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -35,7 +35,7 @@ namespace brw { vec4_gs_visitor::vec4_gs_visitor(const struct brw_compiler *compiler, void *log_data, struct brw_gs_compile *c, - nir_shader *shader, + const nir_shader *shader, void *mem_ctx, bool no_spills, int shader_time_index) -- cgit v1.1