From 3167a80bb1119616b70fbbcf2661d3fb511a6034 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 13 Jan 2015 14:56:54 -0800 Subject: i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output. We were happily printing "Native code for unnamed vertex shader" and "VS vec4" program for geometry shaders in our INTEL_DEBUG=gs output, as well as the KHR_debug output used by shader-db. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner --- src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp') diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index 089f479..7a0ea3c 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -617,7 +617,7 @@ generate_assembly(struct brw_context *brw, unsigned *final_assembly_size) { vec4_generator g(brw, shader_prog, prog, prog_data, mem_ctx, - INTEL_DEBUG & DEBUG_GS); + INTEL_DEBUG & DEBUG_GS, "geometry", "GS"); return g.generate_assembly(cfg, final_assembly_size); } -- cgit v1.1