From 88e3d404dad009d8cff5124cf8acee7daeaceb64 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Fri, 10 Jan 2014 13:00:51 -0800 Subject: i965: Create a macro for setting a dirty bit. This will make it easier to extend dirty bit handling to support compute shaders. Reviewed-by: Jordan Justen --- src/mesa/drivers/dri/i965/brw_vs.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri/i965/brw_vs.c') diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 4574c3e..8e8b044 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -496,13 +496,13 @@ static void brw_upload_vs_prog(struct brw_context *brw) if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out, sizeof(brw->vue_map_geom_out)) != 0) { brw->vue_map_vs = brw->vs.prog_data->base.vue_map; - brw->state.dirty.brw |= BRW_NEW_VUE_MAP_VS; + SET_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_VS); if (brw->gen < 7) { /* No geometry shader support, so the VS VUE map is the VUE map for * the output of the "geometry" portion of the pipeline. */ brw->vue_map_geom_out = brw->vue_map_vs; - brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT; + SET_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_GEOM_OUT); } } } -- cgit v1.1