From 206af9d049cab6e794db5abf63e3d11281343423 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Thu, 28 May 2015 22:08:55 +0200 Subject: mesa: don't allow drawing with tess ctrl shader and without tess eval shader Reviewed-by: Kenneth Graunke --- src/mesa/main/api_validate.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'src/mesa/main/api_validate.c') diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 2e211c7..53c8fb8 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -69,6 +69,25 @@ check_valid_to_render(struct gl_context *ctx, const char *function) return false; } + /* The spec argues that this is allowed because a tess ctrl shader + * without a tess eval shader can be used with transform feedback. + * However, glBeginTransformFeedback doesn't allow GL_PATCHES and + * therefore doesn't allow tessellation. + * + * Further investigation showed that this is indeed a spec bug and + * a tess ctrl shader without a tess eval shader shouldn't have been + * allowed, because there is no API in GL 4.0 that can make use this + * to produce something useful. + * + * Also, all vendors except one don't support a tess ctrl shader without + * a tess eval shader anyway. + */ + if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(tess eval shader is missing)", function); + return false; + } + /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec * says: * -- cgit v1.1