From 79b2d13ae2280650070d5a0f157afecbfa02f9e6 Mon Sep 17 00:00:00 2001 From: Gareth Hughes Date: Mon, 12 Mar 2001 02:02:36 +0000 Subject: - Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've been using it with the DRI for long enough without any issues and we need it to include the katmai functions. - Make katmai assembly work with the debug tests. - A few general cleanups. --- src/mesa/math/m_xform_tmp.h | 170 ++++++++++++++++++++++---------------------- 1 file changed, 85 insertions(+), 85 deletions(-) (limited to 'src/mesa/math/m_xform_tmp.h') diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h index dd5a233..8d96e6a 100644 --- a/src/mesa/math/m_xform_tmp.h +++ b/src/mesa/math/m_xform_tmp.h @@ -1,4 +1,4 @@ -/* $Id: m_xform_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: m_xform_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -68,9 +68,9 @@ static void _XFORMAPI TAG(transform_points1_general)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -101,9 +101,9 @@ TAG(transform_points1_general)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points1_identity)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -127,9 +127,9 @@ TAG(transform_points1_identity)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points1_2d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -155,9 +155,9 @@ TAG(transform_points1_2d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -183,9 +183,9 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points1_3d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -213,9 +213,9 @@ TAG(transform_points1_3d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -242,9 +242,9 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points1_perspective)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -278,9 +278,9 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points2_general)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -310,9 +310,9 @@ TAG(transform_points2_general)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points2_identity)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -336,9 +336,9 @@ TAG(transform_points2_identity)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points2_2d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -365,9 +365,9 @@ TAG(transform_points2_2d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -393,9 +393,9 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points2_3d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -426,9 +426,9 @@ TAG(transform_points2_3d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -461,9 +461,9 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points2_perspective)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -492,9 +492,9 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points3_general)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -524,9 +524,9 @@ TAG(transform_points3_general)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points3_identity)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -551,9 +551,9 @@ TAG(transform_points3_identity)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points3_2d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -580,9 +580,9 @@ TAG(transform_points3_2d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -608,9 +608,9 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points3_3d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -640,9 +640,9 @@ TAG(transform_points3_3d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -669,9 +669,9 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points3_perspective)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -701,9 +701,9 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points4_general)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -733,9 +733,9 @@ TAG(transform_points4_general)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points4_identity)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -761,9 +761,9 @@ TAG(transform_points4_identity)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points4_2d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -791,9 +791,9 @@ TAG(transform_points4_2d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -820,9 +820,9 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points4_3d)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -851,9 +851,9 @@ TAG(transform_points4_3d)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; @@ -881,9 +881,9 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, static void _XFORMAPI TAG(transform_points4_perspective)( GLvector4f *to_vec, const GLfloat m[16], - const GLvector4f *from_vec, - const GLubyte *mask, - const GLubyte flag ) + const GLvector4f *from_vec, + const GLubyte *mask, + const GLubyte flag ) { const GLuint stride = from_vec->stride; GLfloat *from = from_vec->start; -- cgit v1.1