From c8a74e3a4ea6ac5dfa35adac06af14a8fa4ff773 Mon Sep 17 00:00:00 2001 From: Matt Turner <mattst88@gmail.com> Date: Mon, 30 Nov 2015 14:35:08 -0800 Subject: nir: Delete bany, ball, fany, fall. As in the previous patches, these can be implemented as any(v) -> any_nequal(v, false) all(v) -> all_equal(v, true) and their removal simplifies the code in the next patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> --- src/mesa/program/prog_to_nir.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/program') diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index 539e3c0..ff67159 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -554,8 +554,8 @@ static void ptn_kil(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src) { nir_ssa_def *cmp = b->shader->options->native_integers ? - nir_bany4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0))) : - nir_fany4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0))); + nir_bany_inequal4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_int(b, 0)) : + nir_fany_nequal4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_float(b, 0.0)); nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); -- cgit v1.1