From 3209c3ed0d82c158eed1020759aacf51ba1c1ad5 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 9 Jan 2007 17:49:24 -0700 Subject: Implement vertex attribute binding. Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots. --- src/mesa/shader/prog_statevars.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/shader/prog_statevars.h') diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 17e3805..da672c9 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -96,6 +96,8 @@ typedef enum gl_state_index_ { STATE_NORMAL_SCALE, STATE_TEXRECT_SCALE, STATE_POSITION_NORMALIZED, /* normalized light position */ + STATE_USER_ATTRIB, /** shader vertex attrib: user-specified */ + STATE_AUTO_ATTRIB, /** shader vertex attrib: linker-specified */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ } gl_state_index; -- cgit v1.1