From bb31ecf4fb5b2dc9bad801397562535bf38ccf9b Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Wed, 18 May 2011 17:27:39 +1000 Subject: mesa/st: split updating vertex and fragment shader stages. this seems like a logical thing to do and sets the correct st flags for vertex textures. Signed-off-by: Dave Airlie --- src/mesa/state_tracker/st_atom.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/state_tracker/st_atom.h') diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h index 6a5ea36..930a084 100644 --- a/src/mesa/state_tracker/st_atom.h +++ b/src/mesa/state_tracker/st_atom.h @@ -60,6 +60,7 @@ extern const struct st_tracked_state st_update_blend; extern const struct st_tracked_state st_update_msaa; extern const struct st_tracked_state st_update_sampler; extern const struct st_tracked_state st_update_texture; +extern const struct st_tracked_state st_update_vertex_texture; extern const struct st_tracked_state st_finalize_textures; extern const struct st_tracked_state st_update_fs_constants; extern const struct st_tracked_state st_update_gs_constants; -- cgit v1.1