From cce6e30613f8a7c28c83a5e0411689d6184cbf8f Mon Sep 17 00:00:00 2001
From: Brian Paul <brianp@vmware.com>
Date: Wed, 1 May 2013 19:15:32 -0600
Subject: mesa: adjust PRIM_x constants for geometry shaders

These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.

And add new PRIM_MAX constant for follow-on changes.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
---
 src/mesa/main/mtypes.h | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

(limited to 'src')

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 89e00e3..14b3c5b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -85,9 +85,10 @@ struct set_entry;
 
 
 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
-#define PRIM_OUTSIDE_BEGIN_END   (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN             (GL_POLYGON+3)
+#define PRIM_MAX                 GL_TRIANGLE_STRIP_ADJACENCY
+#define PRIM_OUTSIDE_BEGIN_END   (PRIM_MAX + 1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (PRIM_MAX + 2)
+#define PRIM_UNKNOWN             (PRIM_MAX + 3)
 
 
 
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