Environment Variables
Normally, no environment variables need to be set. Most of the environment variables used by Mesa/Gallium are for debugging purposes, but they can sometimes be useful for debugging end-user issues.
LibGL environment variables
- LIBGL_DEBUG - If defined debug information will be printed to stderr. If set to 'verbose' additional information will be printed.
 - LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
 - LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
 - LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
 - LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
 - LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers calls per second.
 - LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
 
Core Mesa environment variables
- MESA_NO_ASM - if set, disables all assembly language optimizations
 - MESA_NO_MMX - if set, disables Intel MMX optimizations
 - MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
 - MESA_NO_SSE - if set, disables Intel SSE optimizations
 - MESA_DEBUG - if set, error messages are printed to stderr.  For example,
   if the application generates a GL_INVALID_ENUM error, a corresponding error
   message indicating where the error occurred, and possibly why, will be
   printed to stderr.
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will generate exceptions. - MESA_LOG_FILE - specifies a file name for logging all errors, warnings, etc., rather than stderr
 - MESA_TEX_PROG - if set, implement conventional texture env modes with fragment programs (intended for developers only)
 - MESA_TNL_PROG - if set, implement conventional vertex transformation operations with vertex programs (intended for developers only). Setting this variable automatically sets the MESA_TEX_PROG variable as well.
 - MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension.
 - MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted by extension year. If this variable is set to year X, only extensions defined on or before year X will be reported. This is to work-around a bug in some games where the extension string is copied into a fixed-size buffer without truncating. If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that.
 - MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
- The format should be MAJOR.MINOR[FC]
 - FC is an optional suffix that indicates a forward compatible context. This is only valid for versions >= 3.0.
 - GL versions < 3.0 are set to a compatibility (non-Core) profile
 - GL versions = 3.0, see below
 - GL versions > 3.0 are set to a Core profile
 -  Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
- 2.1 - select a compatibility (non-Core) profile with GL version 2.1
 - 3.0 - select a compatibility (non-Core) profile with GL version 3.0
 - 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
 - 3.1 - select a Core profile with GL version 3.1
 - 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
 
 - Mesa may not really implement all the features of the given version. (for developers only)
 
 - MESA_GLSL_VERSION_OVERRIDE - changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only)
 - MESA_GLSL - shading language compiler options
 
Mesa Xlib driver environment variables
The following are only applicable to the Mesa Xlib software driver. See the Xlib software driver page for details.
- MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
 - MESA_CI_VISUAL - specifies the X visual and depth for CI mode
 - MESA_BACK_BUFFER - specifies how to implement the back color buffer, either "pixmap" or "ximage"
 - MESA_GAMMA - gamma correction coefficients for red, green, blue channels
 - MESA_XSYNC - enable synchronous X behavior (for debugging only)
 - MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
 - MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
 - MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
 - MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
 
i945/i965 driver environment variables (non-Gallium)
- INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware. This is useful for debugging hangs, etc.
 - INTEL_DEBUG - a comma-separated list of named flags, which do various things:
- tex - emit messages about textures.
 - state - emit messages about state flag tracking
 - blit - emit messages about blit operations
 - miptree - emit messages about miptrees
 - perf - emit messages about performance issues
 - perfmon - emit messages about AMD_performance_monitor
 - bat - emit batch information
 - pix - emit messages about pixel operations
 - buf - emit messages about buffer objects
 - reg - emit messages about regions
 - fbo - emit messages about framebuffers
 - fs - dump shader assembly for fragment shaders
 - gs - dump shader assembly for geometry shaders
 - sync - emit messages about synchronization
 - prim - emit messages about drawing primitives
 - vert - emit messages about vertex assembly
 - dri - emit messages about the DRI interface
 - sf - emit messages about the strips & fans unit (for old gens, includes the SF program)
 - stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.
 - urb - emit messages about URB setup
 - vs - dump shader assembly for vertex shaders
 - clip - emit messages about the clip unit (for old gens, includes the CLIP program)
 - aub - dump batches into an AUB trace for use with simulation tools
 - shader_time - record how much GPU time is spent in each shader
 - no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders
 - blorp - emit messages about the blorp operations (blits & clears)
 - nodualobj - suppress generation of dual-object geometry shader code
 - optimizer - dump shader assembly to files at each optimization pass and iteration that make progress
 
 
Radeon driver environment variables (radeon, r200, and r300g)
- RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
 
EGL environment variables
Mesa EGL supports different sets of environment variables. See the Mesa EGL page for the details.
Gallium environment variables
- GALLIUM_HUD - draws various information on the screen, like framerate, cpu load, driver statistics, performance counters, etc. Set GALLIUM_HUD=help and run e.g. glxgears for more info.
 - GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero to update every frame. The default period is 1/2 second.
 - GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
 - GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
    Especially useful to toggle hud at specific points of application and
    disable for unencumbered viewing the rest of the time. For example, set
    GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_SIGNAL_TOGGLE to 10 (SIGUSR1).
    Use kill -10 
to toggle the hud as desired. - GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. rather than stderr.
 - GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment variables which are used, and their current values.
 - GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
 - TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and print any errors to stderr.
 - DRAW_FSE - ???
 - DRAW_NO_FSE - ???
 - DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute shaders, vertex fetch, etc.
 - ST_DEBUG - controls debug output from the Mesa/Gallium state tracker. Setting to "tgsi", for example, will print all the TGSI shaders. See src/mesa/state_tracker/st_debug.c for other options.
  
Softpipe driver environment variables
- SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders to stderr
 - SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders to stderr
 - SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
 - SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for vertex shading processing.
 
LLVMpipe driver environment variables
- LP_NO_RAST - if set LLVMpipe will no-op rasterization
 - LP_DEBUG - a comma-separated list of debug options is accepted. See the source code for details.
 - LP_PERF - a comma-separated list of options to selectively no-op various parts of the driver. See the source code for details.
 - LP_NUM_THREADS - an integer indicating how many threads to use for rendering. Zero turns of threading completely. The default value is the number of CPU cores present.
 
VMware SVGA driver environment variables
- SVGA_FORCE_SWTNL - force use of software vertex transformation
 - SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks (will often result in incorrect rendering).
 - SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code for details.
 - See the driver code for other, lesser-used variables.
 
VA-API state tracker environment variables
- VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
 
Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.