/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _D3D9CAPS_H_ #define _D3D9CAPS_H_ #include "d3d9types.h" /* Caps flags */ #define D3DCAPS2_FULLSCREENGAMMA 0x00020000 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000 #define D3DCAPS2_RESERVED 0x02000000 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000 #define D3DCAPS2_CANSHARERESOURCE 0x80000000 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 #define D3DCAPS3_DXVAHD 0x00000400 #define D3DCAPS3_RESERVED 0x8000001F #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 #define D3DPRESENT_INTERVAL_ONE 0x00000001 #define D3DPRESENT_INTERVAL_TWO 0x00000002 #define D3DPRESENT_INTERVAL_THREE 0x00000004 #define D3DPRESENT_INTERVAL_FOUR 0x00000008 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 #define D3DCURSORCAPS_COLOR 0x00000001 #define D3DCURSORCAPS_LOWRES 0x00000002 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000 #define D3DDEVCAPS_PUREDEVICE 0x00100000 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000 #define D3DDEVCAPS_RTPATCHES 0x00400000 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 #define D3DDEVCAPS_NPATCHES 0x01000000 #define D3DPMISCCAPS_MASKZ 0x00000002 #define D3DPMISCCAPS_CULLNONE 0x00000010 #define D3DPMISCCAPS_CULLCW 0x00000020 #define D3DPMISCCAPS_CULLCCW 0x00000040 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400 #define D3DPMISCCAPS_BLENDOP 0x00000800 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000 #define D3DPRASTERCAPS_DITHER 0x00000001 #define D3DPRASTERCAPS_ZTEST 0x00000010 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080 #define D3DPRASTERCAPS_FOGTABLE 0x00000100 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 #define D3DPRASTERCAPS_FOGRANGE 0x00010000 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000 #define D3DPRASTERCAPS_WBUFFER 0x00040000 #define D3DPRASTERCAPS_WFOG 0x00100000 #define D3DPRASTERCAPS_ZFOG 0x00200000 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 #define D3DPRASTERCAPS_SCISSORTEST 0x01000000 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 #define D3DPCMPCAPS_NEVER 0x00000001 #define D3DPCMPCAPS_LESS 0x00000002 #define D3DPCMPCAPS_EQUAL 0x00000004 #define D3DPCMPCAPS_LESSEQUAL 0x00000008 #define D3DPCMPCAPS_GREATER 0x00000010 #define D3DPCMPCAPS_NOTEQUAL 0x00000020 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040 #define D3DPCMPCAPS_ALWAYS 0x00000080 #define D3DPBLENDCAPS_ZERO 0x00000001 #define D3DPBLENDCAPS_ONE 0x00000002 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 #define D3DPBLENDCAPS_SRCALPHA 0x00000010 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 #define D3DPBLENDCAPS_DESTALPHA 0x00000040 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 #ifndef D3D_DISABLE_9EX # define D3DPBLENDCAPS_SRCCOLOR2 0x00004000 # define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000 #endif #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 #define D3DPTEXTURECAPS_POW2 0x00000002 #define D3DPTEXTURECAPS_ALPHA 0x00000004 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 #define D3DPTEXTURECAPS_PROJECTED 0x00000400 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000 #define D3DPTEXTURECAPS_MIPMAP 0x00004000 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 #define D3DPTADDRESSCAPS_WRAP 0x00000001 #define D3DPTADDRESSCAPS_MIRROR 0x00000002 #define D3DPTADDRESSCAPS_CLAMP 0x00000004 #define D3DPTADDRESSCAPS_BORDER 0x00000008 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020 #define D3DLINECAPS_TEXTURE 0x00000001 #define D3DLINECAPS_ZTEST 0x00000002 #define D3DLINECAPS_BLEND 0x00000004 #define D3DLINECAPS_ALPHACMP 0x00000008 #define D3DLINECAPS_FOG 0x00000010 #define D3DLINECAPS_ANTIALIAS 0x00000020 #define D3DSTENCILCAPS_KEEP 0x00000001 #define D3DSTENCILCAPS_ZERO 0x00000002 #define D3DSTENCILCAPS_REPLACE 0x00000004 #define D3DSTENCILCAPS_INCRSAT 0x00000008 #define D3DSTENCILCAPS_DECRSAT 0x00000010 #define D3DSTENCILCAPS_INVERT 0x00000020 #define D3DSTENCILCAPS_INCR 0x00000040 #define D3DSTENCILCAPS_DECR 0x00000080 #define D3DSTENCILCAPS_TWOSIDED 0x00000100 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 #define D3DFVFCAPS_PSIZE 0x00100000 #define D3DTEXOPCAPS_DISABLE 0x00000001 #define D3DTEXOPCAPS_SELECTARG1 0x00000002 #define D3DTEXOPCAPS_SELECTARG2 0x00000004 #define D3DTEXOPCAPS_MODULATE 0x00000008 #define D3DTEXOPCAPS_MODULATE2X 0x00000010 #define D3DTEXOPCAPS_MODULATE4X 0x00000020 #define D3DTEXOPCAPS_ADD 0x00000040 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 #define D3DTEXOPCAPS_SUBTRACT 0x00000200 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 #define D3DTEXOPCAPS_PREMODULATE 0x00010000 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000 #define D3DTEXOPCAPS_LERP 0x02000000 #define D3DVTXPCAPS_TEXGEN 0x00000001 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020 #define D3DVTXPCAPS_TWEENING 0x00000040 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 #define D3DDEVCAPS2_STREAMOFFSET 0x00000001 #define D3DDEVCAPS2_DMAPNPATCH 0x00000002 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 #define D3DDTCAPS_UBYTE4 0x00000001 #define D3DDTCAPS_UBYTE4N 0x00000002 #define D3DDTCAPS_SHORT2N 0x00000004 #define D3DDTCAPS_SHORT4N 0x00000008 #define D3DDTCAPS_USHORT2N 0x00000010 #define D3DDTCAPS_USHORT4N 0x00000020 #define D3DDTCAPS_UDEC3 0x00000040 #define D3DDTCAPS_DEC3N 0x00000080 #define D3DDTCAPS_FLOAT16_2 0x00000100 #define D3DDTCAPS_FLOAT16_4 0x00000200 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DVS20_MAX_NUMTEMPS 32 #define D3DVS20_MIN_NUMTEMPS 12 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 #define D3DVS20CAPS_PREDICATION (1 << 0) #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) #define D3DPS20CAPS_PREDICATION (1 << 2) #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMTEMPS 32 #define D3DPS20_MIN_NUMTEMPS 12 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 #define D3DMIN30SHADERINSTRUCTIONS 512 #define D3DMAX30SHADERINSTRUCTIONS 32768 /* Structs */ typedef struct _D3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0; typedef struct _D3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0; typedef struct _D3DCAPS9 { D3DDEVTYPE DeviceType; UINT AdapterOrdinal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth; DWORD MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float PixelShader1xMaxValue; DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; UINT MasterAdapterOrdinal; UINT AdapterOrdinalInGroup; UINT NumberOfAdaptersInGroup; DWORD DeclTypes; DWORD NumSimultaneousRTs; DWORD StretchRectFilterCaps; D3DVSHADERCAPS2_0 VS20Caps; D3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; DWORD MaxVShaderInstructionsExecuted; DWORD MaxPShaderInstructionsExecuted; DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; } D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9; typedef struct _D3DCONTENTPROTECTIONCAPS { DWORD Caps; GUID KeyExchangeType; UINT BufferAlignmentStart; UINT BlockAlignmentSize; ULONGLONG ProtectedMemorySize; } D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS; typedef struct _D3DOVERLAYCAPS { UINT Caps; UINT MaxOverlayDisplayWidth; UINT MaxOverlayDisplayHeight; } D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS; #endif /* _D3D9CAPS_H_ */